jandrews 116 Posted May 27, 2018 for "_x" from 0 to (2 + (random 2)) do { _staticGroup = createGroup west; _randomPos = [getMarkerPos currentAO, 300, 50, 10] call BIS_fnc_findOverwatch; _static = [_randomPos, west, (configfile >> "CfgVehicles" >> [STATIC_TYPE] call BIS_fnc_selectRandom createVehicle _randomPos;)]; //_static = [STATIC_TYPE] createVehicle _randomPos; waitUntil{!isNull _static}; _static allowCrewInImmobile true; _unit = _staticGroup createUnit ["fow_s_ger_heer_rifleman", _randomPos, [], 0, "CAN_COLLIDE"] ; _unit1 = _staticGroup createUnit ["fow_s_ger_heer_rifleman", _randomPos, [], 0, "CAN_COLLIDE"] ; ((units _staticGroup) select 0) assignAsGunner _static; ((units _staticGroup) select 0) moveInGunner _static; ((units _staticGroup) select 1) assignAsCommander _static; ((units _staticGroup) select 1) moveInCommander _static; _static lock 3; _static setDir (random 360); _static setBehaviour "COMBAT"; _static setCombatMode "RED"; _static setVectorUp [0,0,1]; _static lock 3; _enemiesArray = _enemiesArray + [_staticGroup]; sleep 0.1; _enemiesArray = _enemiesArray + [_static]; }; //--------- MRAP for "_x" from 0 to (1 + (random 2)) do { _AOmrapGroup = createGroup west; _randomPos = [[[getMarkerPos currentAO, PARAMS_AOSize],[]],["water","out"]] call BIS_fnc_randomPos; _AOmrap = [_randomPos, west, (configfile >> "CfgVehicles" >> [MRAP_TYPE] call BIS_fnc_selectRandom createVehicle _randomPos;)]; //_AOmrap = [MRAP_TYPE] createVehicle _randomPos; waitUntil {!isNull _AOmrap}; _AOmrap allowCrewInImmobile true; _unit = _AOmrapGroup createUnit ["fow_s_ger_heer_rifleman", _randomPos, [], 0, "CAN_COLLIDE"] ; _unit1 = _AOmrapGroup createUnit ["fow_s_ger_heer_rifleman", _randomPos, [], 0, "CAN_COLLIDE"] ; _unit2 = _AOmrapGroup createUnit ["fow_s_ger_heer_rifleman", _randomPos, [], 0, "CAN_COLLIDE"] ; ((units _AOmrapGroup) select 0) assignAsDriver _AOmrap; ((units _AOmrapGroup) select 0) moveInDriver _AOmrap; ((units _AOmrapGroup) select 1) assignAsGunner _AOmrap; ((units _AOmrapGroup) select 1) moveInGunner _AOmrap; ((units _AOmrapGroup) select 2) assignAsCommander _AOmrap; ((units _AOmrapGroup) select 2) moveInCommander _AOmrap; [_AOmrap, getMarkerPos currentAO, 700] call BIS_fnc_taskPatrol; _AOmrap lock 3; _enemiesArray = _enemiesArray + [_AOmrapGroup]; sleep 0.1; _enemiesArray = _enemiesArray + [_AOmrap]; }; could anyone tell me what this does not want to work. Thanks in advance. tried a few things and having issues. I am using WWII mods so not sure if the config is set up correct. Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted May 28, 2018 these two lines look incorrect _static = [_randomPos, west, (configfile >> "CfgVehicles" >> [STATIC_TYPE] call BIS_fnc_selectRandom createVehicle _randomPos;)]; _AOmrap = [_randomPos, west, (configfile >> "CfgVehicles" >> [MRAP_TYPE] call BIS_fnc_selectRandom createVehicle _randomPos;)]; Share this post Link to post Share on other sites