maccas117 10 Posted May 25, 2018 Hi there, Using the following code I've been able to spawn groups of AI, easy enough. However, I want to remove the randomness and spawn specific groups, ie. HAF_InfSquad. I've never been able to get it to work, even though according to all the forum topics and BIS own wiki pages, I should be able to do it. if(!isServer) exitWith {}; //======== _groups = "True" configClasses (configFile >> "cfgGroups" >> "Indep" >> "IND_F" >> "Infantry"); //======== systemChat str "inf_script_3 working"; for [{_i=0}, {_i<1}, {_i=_i+1}] do { _randomgroup = selectRandom _groups; _grp = [getMarkerPos "spawn_marker_4", INDEPENDENT, _randomgroup] call BIS_fnc_spawnGroup; { _x unassignItem "NVGoggles_INDEP"; _x removeItem "NVGoggles_INDEP"; _x removeWeapon "launch_I_Titan_F"; _x addPrimaryWeaponItem "acc_flashlight"; _x enableGunLights "forceOn"; } forEach units _grp; _grp addWaypoint [getpos REAPER, 150]; }; What I want to be able to do is this code, but whenever I use this the script runs, and no errors are thrown, but nothing happens: if(!isServer) exitWith {}; //======== systemChat str "inf_script_3 working"; for [{_i=0}, {_i<1}, {_i=_i+1}] do { _randomgroup = selectRandom _groups; _grp = [getMarkerPos "spawn_marker_4", INDEPENDENT, (configFile >> "cfgGroups" >> "Indep" >> "IND_F" >> "Infantry" >> "HAF_InfSquad")] call BIS_fnc_spawnGroup; { _x unassignItem "NVGoggles_INDEP"; _x removeItem "NVGoggles_INDEP"; _x removeWeapon "launch_I_Titan_F"; _x addPrimaryWeaponItem "acc_flashlight"; _x enableGunLights "forceOn"; } forEach units _grp; _grp addWaypoint [getpos REAPER, 150]; }; Share this post Link to post Share on other sites
gc8 977 Posted May 25, 2018 (edited) Edit: I got your second script working by removing the "_randomgroup = selectRandom _groups;" because it gave error saying _groups is not defined. Edited May 25, 2018 by gc8 Share this post Link to post Share on other sites
maccas117 10 Posted May 25, 2018 Thanks mate, I'll give it a go, though I think I've already done it like that before. Share this post Link to post Share on other sites