GEORGE FLOROS GR 4207 Posted April 30, 2018 Hello there Guys ! ***(not from the game settings)*** CASE 1 : I 'm trying to get rid of the game's default blood on the floor CASE 2 : and trying to locate the blood textures on the body (injured). pics: CASE 1 : the one on the left is custom CASE 2 : blood on the body (injured) ***(not from the game settings)*** any help , would be much appreciated! Thanks ! Share this post Link to post Share on other sites
.kju 3245 Posted April 30, 2018 defined in configs class CfgVehicles { class B_Soldier_base_F: SoldierWB { class Wounds { mat[] = { "A3\Characters_F\BLUFOR\Data\clothing1.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "A3\Characters_F\Common\Data\basicbody.rvmat", "A3\Characters_F\Common\Data\basicbody_injury.rvmat", "A3\Characters_F\Common\Data\basicbody_injury.rvmat", "A3\characters_f\common\data\coveralls.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat" }; }; }; }; class CfgInGameUI { class PeripheralVision { bloodColor[] = {1,1,1,0.75}; bloodTexture = "A3\ui_f\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa"; }; }; 2 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 30, 2018 42 minutes ago, .kju said: defined Thank you very much .kju , this is an answer about the second question right? Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted April 30, 2018 For the blood , i know that it's this (.p3d ) : "a3\characters_f\blood_splash.p3d" "a3\characters_f\data\slop_00.p3d" any idea on how to disable this? Thanks ! Share this post Link to post Share on other sites
.kju 3245 Posted May 1, 2018 for 1) change to bloodTexture = "";// or "\A3\Weapons_F\Data\clear_empty.paa"; 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted May 1, 2018 2 hours ago, .kju said: for 1) Thank you very much .kju ! Generally , what i 'm trying actually , is to disable this with a script running and not in addon config. something like hideobject for these 2 .p3d? "a3\characters_f\blood_splash.p3d" "a3\characters_f\data\slop_00.p3d" https://community.bistudio.com/wiki/hideObject if it is something like this , but can't get it work . Thanks again ! Share this post Link to post Share on other sites