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Adding smokes to a underbarrel rifle

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I'm currently trying to add 3Rnd_SmokeRed_Grenade_shell to a rifle that does have an underbarrel. But I'm unable to find out how to add it. any ideas?

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Is the rifle an MX UGL? Cause that's the only one that can use that particular magazine. 

 

addMagazine is a good start for adding magazines. 

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11 hours ago, mrcurry said:

Is the rifle an MX UGL? Cause that's the only one that can use that particular magazine. 

 

addMagazine is a good start for adding magazines. 

It isn't a vanilla weapon, however, the process just is exact or similar. I'm aware of adding magazines and simple scripting but I'm currently trying to figure out on how to add a different ammo type that isn't accepted by the weapon and have it load that type.
As I want to load these smokes
 

UGL_FlareWhite_F
UGL_FlareGreen_F
UGL_FlareRed_F
UGL_FlareYellow_F
UGL_FlareCIR_F
1Rnd_Smoke_Grenade_shell
1Rnd_SmokeRed_Grenade_shell
1Rnd_SmokeGreen_Grenade_shell
1Rnd_SmokeYellow_Grenade_shell
1Rnd_SmokePurple_Grenade_shell
1Rnd_SmokeBlue_Grenade_shell
1Rnd_SmokeOrange_Grenade_shell
3Rnd_HE_Grenade_shell
3Rnd_UGL_FlareWhite_F
3Rnd_UGL_FlareGreen_F
3Rnd_UGL_FlareRed_F
3Rnd_UGL_FlareYellow_F
3Rnd_UGL_FlareCIR_F
3Rnd_Smoke_Grenade_shell
3Rnd_SmokeRed_Grenade_shell
3Rnd_SmokeGreen_Grenade_shell
3Rnd_SmokeYellow_Grenade_shell
3Rnd_SmokePurple_Grenade_shell
3Rnd_SmokeBlue_Grenade_shell
3Rnd_SmokeOrange_Grenade_shell

As it is meant for it been have by an RTO [Radio Telephone Opeartor] to ease the gap between the RTO and the location he needs to pop smoke on.

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Compatible magazines are defined in the actual weapon config, rifle or launcher alike. 

 

All u need to do is add that magazine classname to the ugl magazine config and it will accept it. 

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2 hours ago, warlord554 said:

Compatible magazines are defined in the actual weapon config, rifle or launcher alike. 

 

All u need to do is add that magazine classname to the ugl magazine config and it will accept it. 


wouldn't that only work clientside and not for everyone on the server/server box? Trying to avoid creating another "mod" to have a weapon act differently.

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You'd have to repack add-on and everyone have same weapon config I assume

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What's the mod and weapon you're using? Does it not either have 40mm smoke of its own or use the vanilla 40mm?

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15 hours ago, beno_83au said:

What's the mod and weapon you're using? Does it not either have 40mm smoke of its own or use the vanilla 40mm?


SWOP (Star Wars), it does not have smokes for the underbarrel only HEs.

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Ahhh ok, yeah that'll put a spanner in it. But you could replace the HE round with a smoke after it fires using a "Fired" eventHandler. Maybe use an addAction to give the player the choice to have the next round fired be replaced by a smoke?

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