Barba-negra 117 Posted April 29, 2018 good afternoon to all guys, I would like to ask a question, is there the possibility of making a unit not editable in zeus? that is, it can not be edited? but nome I mean that he does not have insufficient resources, if not that he does not appear in zeus as objecto de zeus Share this post Link to post Share on other sites
7erra 629 Posted April 29, 2018 With this function you can add only the objects you want to have: BIS_fnc_curatorObjectRegisteredTable If you want to remove an object from Zeus which was placed beforehand then look here: removeCuratorEditableObjects Share this post Link to post Share on other sites
Barba-negra 117 Posted April 29, 2018 Thanks mate, use that command but I think I did it wrong, should that place it in the init of the unit or object that I want to remove from the zeus or elsewhere? curatorModule removeCuratorEditableObjects [[cursorTarget],true] Share this post Link to post Share on other sites
7erra 629 Posted April 29, 2018 curatorObj removeCuratorEditableObjects [[this],true] Well this would remove the object from Zeus on mission start (init line). If you are talking about the function then you should put it into the init.sqf. 1 Share this post Link to post Share on other sites
Barba-negra 117 Posted April 29, 2018 thanks mate i'm going to do it Share this post Link to post Share on other sites
Barba-negra 117 Posted April 29, 2018 nothing friend does not work, place it in the init of the unit and even place it in the init of the mission laming it with the variable name and it still appears as a zeus object: / Share this post Link to post Share on other sites
7erra 629 Posted April 29, 2018 Are you trying to remove the object from being placable (right panel) or do you want to remove a specific object (left panel)? Share this post Link to post Share on other sites
Barba-negra 117 Posted April 29, 2018 I am trying to eliminate from zeus, that the unit is on the map, but when I am in the zeus I can not see it because it is not a zeus object Share this post Link to post Share on other sites
Barba-negra 117 Posted April 29, 2018 that is, I need the unit not to be zeus Share this post Link to post Share on other sites
7erra 629 Posted April 29, 2018 AHHHHH... addCuratorEditableObjects curatorObj addCuratorEditableObjects [[this],true]; Put this into the init line of the object and name your zeus module curatorObj or something similar. Share this post Link to post Share on other sites
Barba-negra 117 Posted April 29, 2018 ok friend and I put false where it says true? Share this post Link to post Share on other sites