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So I have built a new map and am trying to put it in TB. There seems to be an issue with my code for my mask and I'm not seeing it. Hoping someone else can see what the issue is.

 

Layers.cfg

class Layers
{
	class TBWC_grass_green
	{
		texture = "a3\map_data\gdt_grass_green_co.paa";
		material = "GRC\TBWC_exile\data\gdt_grass_green.rvmat";
	};
	class TBWC_beach
	{
		texture = "a3\map_data\gdt_beach_co.paa";
		material = "GRC\TBWC_exile\data\gdt_beach.rvmat";
	};
	class TBWC_marsh
	{
		texture = "a3\map_data\gdt_marsh_co.paa";
		material = "GRC\TBWC_exile\data\gdt_marsh.rvmat";
	};
	class TBWC_mud
	{
		texture = "a3\map_data\gdt_mud_co.paa";
		material = "GRC\TBWC_exile\data\gdt_mud.rvmat";
	};
	class TBWC_seabed
	{
		texture = "a3\map_data\gdt_seabed_co.paa";
		material = "GRC\TBWC_exile\data\gdt_seabed.rvmat";
	};
	class TBWC_stony
	{
		texture = "a3\map_data\gdt_stony_co.paa";
		material = "GRC\TBWC_exile\data\gdt_stony.rvmat";
	};
};
 
class Legend
{
	picture = "maplegend.png";
 
	class Colors
	{
		TBWC_grass_green [] = {{ 140, 195, 80 }};
		TBWC_beach [] = {{ 230, 230, 120 }};
		TBWC_marsh [] = {{ 200, 170, 100 }};
		TBWC_mud [] = {{ 120, 121, 120 }};
		TBWC_seabed [] = {{ 120, 120, 121 }};
		TBWC_stony [] = {{ 80, 80, 80 }};
	};
};

a pic of my data folder

 

data folder

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texture =  isnt used in A3, you can just use texture = "";

 

material = "GRC\TBWC_exile\data\gdt_grass_green.rvmat"; <- these should be tagged / renamed and copied to your data folder. You going to run into issues if you try to use your own clutter setup. So

 

grc_tbwc_exile_grass_green.rvmat

grc_tbwc_exile_grass_green_co.paa

grc_tbwc_exile_grass_green_nopx.paa

 

Also use lowercase everywhere, some files are case sensitive.

 

And it would help if you say more what the issue is...

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This is what the error tells me when I click on generate layers

 

Layers generation - unable to load the file "P:\"

Can't load image from file 'P:\': file does not exist

Layers generation - PNGOVerlapV3Style.cpp   boolV3PictureDataMod::LoadFromFile( cont char*filename = "P:\") Unable to open the image file.

Layers generation - Unable to load the file "P:\".

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5 hours ago, greecelightning5 said:

I thought it was. Maybe worth running ArmA3p havent run it in a while and we have had tanks drop.

 

Do you have P:\ in any of the rvmats or uppcase?

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This.....

picture = "maplegend.png";

 

Needs to be this....

 

picture = "path/to/maplegend.png"

 

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So I'm starting to think I didn't get my P drive set up properly here. Every time I try to wipe it and start over to get a clean start the drive is populated with the stuff I had before. I was wondering if there was a wiki or something somewhere on how to get a proper start over.

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10 hours ago, greecelightning5 said:

So I'm starting to think I didn't get my P drive set up properly here. Every time I try to wipe it and start over to get a clean start the drive is populated with the stuff I had before. I was wondering if there was a wiki or something somewhere on how to get a proper start over.

 

You should be using arma3p to set it up. Also get on the arma Discord > Terrain Makers channel for fast help. These forums are kinda dead tbh

http://discordapp.com/arma

 

Follow this for setting up P drive, Arma3p is a must! Ignore anything you seen from people like JAF on youtube

https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive

Correct way to setup Buldozer

https://pmc.editing.wiki/doku.php?id=arma3:tools:buldozer

 

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