rick rawlings 2 Posted April 2, 2018 I am getting back into custom missions and am trying to add in some recorded radio messages. when I trigger the message, I get this error message: https://ibb.co/htTK0S , which grinds the mission to a halt, yet the sound still plays, just at a lower volume. Here is my description.ext : class CfgSounds { sounds[] = {}; class CrashSite { // how the sound is referred to in the editor (e.g. trigger effects) name = "CrashSite"; // filename, volume, pitch, distance (optional) sound[] = { "sounds\CrashSite.ogg", db+18, 1, 1 }; // subtitle delay in seconds, subtitle text titles[] = { 0, "Test" }; }; class PrairiePilotNotOK { name = "PrairiePilotNotOK"; sound[] = { "sounds\PrairiePilotNotOK.ogg", db+18, 1 }; titles[] = {0, "Test",}; }; class PrairiePilotOK { name = "PrairiePilotOK"; sound[] = { "sounds\PrairiePilotOK.ogg",db+18, 1 }; titles[] = {0, "Test",}; }; class PrairieRescue { name = "PrairieRescue"; sound[] = { "sounds\PrairieRescue.ogg",db+18, 1 }; titles[] = {0, "Test",}; }; }; class CfgRadio { sounds[] = {}; class PilotOuttaHere { name = "PilotOuttaHere"; sound[] = { "sounds\PilotOuttaHere.ogg", db+30, 1 }; titles[] = {0, "Test",}; }; class PlainsmanDemo { name = "PlainsmanDemo"; sound[] = { "sounds\PlainsmanDemo.ogg", db+18, 1 }; titles[] = {0, "Test",}; }; class PlainsmanPilotNotOK { name = "PlainsmanPilotNotOK"; sound[] = { "sounds\PlainsmanPilotNotOK.ogg", db+18, 1 }; titles[] = {0, "Test",}; }; class PlainsmanPilotOK { name = "PlainsmanPilotOK"; sound[] = { "sounds\PlainsmanPilotOK.ogg", db+18, 1 }; titles[] = {0, "Test",}; }; class PlainsmanRescue { name = "PlainsmanRescue"; sound[] = { "sounds\PlainsmanRescue.ogg", db+18, 1 }; titles[] = {0, "Test",}; }; class PilotDropOff { name = "PilotDropOff"; sound[] = { "sounds\PilotDropOff.ogg", db+30, 1 }; titles[] = {0, "Test",}; }; }; I've tried a few triggers, usually just a blufor activation with something like this to test: player sideRadio "PilotOuttaHere" Can anybody see where my error is? Thank you, Rick Share this post Link to post Share on other sites
Harzach 2508 Posted April 2, 2018 What's with the extra commas? Quote titles[] = {0, "Test",}; Share this post Link to post Share on other sites
Harzach 2508 Posted April 2, 2018 Also, CFGRadio uses this syntax: class PilotOuttaHere { name = "PilotOuttaHere"; sound[] = { "sounds\PilotOuttaHere.ogg", db+30, 1 }; title = "Test"; }; https://community.bistudio.com/wiki/Description.ext#CfgSounds https://community.bistudio.com/wiki/Description.ext#CfgRadio Share this post Link to post Share on other sites
rick rawlings 2 Posted April 2, 2018 Thank you, I changed the description.ext to this: class CfgSounds { sounds[] = {}; class CrashSite { // how the sound is referred to in the editor (e.g. trigger effects) name = "CrashSite"; // filename, volume, pitch, distance (optional) sound[] = { "sounds\CrashSite.ogg", db+18, 1, 1 }; // subtitle delay in seconds, subtitle text titles[] = { 0, "Test" }; }; class PrairiePilotNotOK { name = "PrairiePilotNotOK"; sound[] = { "sounds\PrairiePilotNotOK.ogg", db+18, 1 }; titles[] = {0, "Test"}; }; class PrairiePilotOK { name = "PrairiePilotOK"; sound[] = { "sounds\PrairiePilotOK.ogg",db+18, 1 }; titles[] = {0, "Test"}; }; class PrairieRescue { name = "PrairieRescue"; sound[] = { "sounds\PrairieRescue.ogg",db+18, 1 }; titles[] = {0, "Test"}; }; }; class CfgRadio { sounds[] = {}; class PilotOuttaHere { name = "PilotOuttaHere"; sound[] = { "sounds\PilotOuttaHere.ogg", db+30, 1 }; title = "Test"; }; class PlainsmanDemo { name = "PlainsmanDemo"; sound[] = { "sounds\PlainsmanDemo.ogg", db+18, 1 }; title = "Test"; }; class PlainsmanPilotNotOK { name = "PlainsmanPilotNotOK"; sound[] = { "sounds\PlainsmanPilotNotOK.ogg", db+18, 1 }; title = "Test"; }; class PlainsmanPilotOK { name = "PlainsmanPilotOK"; sound[] = { "sounds\PlainsmanPilotOK.ogg", db+18, 1 }; title = "Test"; }; class PlainsmanRescue { name = "PlainsmanRescue"; sound[] = { "sounds\PlainsmanRescue.ogg", db+18, 1 }; title = "Test"; }; class PilotDropOff { name = "PilotDropOff"; sound[] = { "sounds\PilotDropOff.ogg", db+30, 1 }; title = "Test"; }; }; and it seems to be working, for future reference. Thanks again! Rick 1 Share this post Link to post Share on other sites
rick rawlings 2 Posted April 2, 2018 (edited) double post Edited April 2, 2018 by rick rawlings Share this post Link to post Share on other sites
rick rawlings 2 Posted April 2, 2018 Ok as a side topic, the say3D volume is great, but the sideradio volume is way too quiet to hear, especially in a chopper. I have tried some db boost, but it doesn't seem to do much. Here's how I am doing it: class PlainsmanPilotNotOK { name = "PlainsmanPilotNotOK"; sound[] = { "sounds\PlainsmanPilotNotOK.ogg", db+60, 1 }; title = "Test"; }; Is there something different I should do to make it louder? I did a few searches related to sideradio volume and not much came up... Thanks! Rick Share this post Link to post Share on other sites
Harzach 2508 Posted April 3, 2018 How are you calling sideRadio? Share this post Link to post Share on other sites
rick rawlings 2 Posted April 3, 2018 a commander back at the airfield: [stan, "PlainsmanDemo"] remoteExec ["sideRadio", WEST, false]; Thank you Share this post Link to post Share on other sites
Harzach 2508 Posted April 3, 2018 Just played around with it a little and it seems that the volume parameters in CFGSounds and CFGRadio do nothing when calling sideRadio or its variants. You might need to adjust the inherent volume of your .ogg file. Share this post Link to post Share on other sites
Harzach 2508 Posted April 3, 2018 Also, Configure > Audio Options > Radio is the master volume for all radios, so make sure it isn't turned down. Share this post Link to post Share on other sites
rick rawlings 2 Posted April 3, 2018 Thanks, I did have that volume up, I tried turning the environmental effects down which helped a bit, I will try boosting the volume of the files though, thank you for your help! Share this post Link to post Share on other sites