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jakeplissken

Retexturing the vanilla trash models.

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I am trying to retexture the vanilla trash models. Specifically the ones that are trash papers on the ground, but I am not sure how to achieve this. I have this so far.

 

	class Garbage_base_F;
	class Land_Garbage_iraq1_F : Garbage_base_F {
		displayName = "Iraqi paper trash.";
		//hiddenSelections[] = {"camo1"};
		hiddenSelectionsTextures[] = {"armastuff\ui\clutter\paper_co.paa"};
		model = "\A3\Structures_F\Civ\Garbage\Garbage_square3_F.p3d";
		scope = 2;
		scopeCurator = 2;
	};

But it still shows the vanilla texture on loading the game. Is there a way to do this properly? I feel I am missing something simple. Thanks.

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whats your cfgpatches?

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