jakeplissken 81 Posted March 31, 2018 I am trying to retexture the vanilla trash models. Specifically the ones that are trash papers on the ground, but I am not sure how to achieve this. I have this so far. class Garbage_base_F; class Land_Garbage_iraq1_F : Garbage_base_F { displayName = "Iraqi paper trash."; //hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"armastuff\ui\clutter\paper_co.paa"}; model = "\A3\Structures_F\Civ\Garbage\Garbage_square3_F.p3d"; scope = 2; scopeCurator = 2; }; But it still shows the vanilla texture on loading the game. Is there a way to do this properly? I feel I am missing something simple. Thanks. Share this post Link to post Share on other sites
.kju 3245 Posted March 31, 2018 whats your cfgpatches? Share this post Link to post Share on other sites