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jcoop2300

Tiberium Glow

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Could anyone help me in getting the tiberium model I've made glow?

 

 

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in the rvmat you find

this line

emmisive[]={75,75,75,1};

first 3 values in this determine color and strength of glow (Using balanced color means it makes the applied diffuse texture glow uniformly)

If you want glow strength variation (e.g. at the base less but at the tip more) you should use a non-glowing base color ond the mesh, but also copy the mesh andslightly scale up, then apply a transparent texture on the copy with emissive rvmat.

It's the same technique that is used for glowing aircraft interiors and car/tank indicators.

 

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Whatever your making keep it up !

 

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