jcoop2300 6 Posted March 30, 2018 Could anyone help me in getting the tiberium model I've made glow? 1 Share this post Link to post Share on other sites
x3kj 1247 Posted March 30, 2018 in the rvmat you find this line emmisive[]={75,75,75,1}; first 3 values in this determine color and strength of glow (Using balanced color means it makes the applied diffuse texture glow uniformly) If you want glow strength variation (e.g. at the base less but at the tip more) you should use a non-glowing base color ond the mesh, but also copy the mesh andslightly scale up, then apply a transparent texture on the copy with emissive rvmat. It's the same technique that is used for glowing aircraft interiors and car/tank indicators. 1 Share this post Link to post Share on other sites
ROTAHOE 3 Posted June 18, 2018 Whatever your making keep it up ! Share this post Link to post Share on other sites