Chris_37 0 Posted March 28, 2018 Hello, wondering if someone could tell me what i am doing wrong? i currently have this in my config.cpp class CfgWorlds { class Zargabad { cutscenes[] = {"IntroZc"}; // Class names of used scenes. When more than one is present, the system will pick one randomly. }; }; class CfgMissions { class Cutscenes { class IntroZc // Class referenced in 'cutscenes' property in CfgWorlds { directory = "\ZC\data\ZCIntro.Zargabad"; // Path to scenario with the scene }; }; }; however it doesn't seem to work. i have followed the guide here https://community.bistudio.com/wiki/Arma_3_Main_Menu Share this post Link to post Share on other sites
jakeplissken 81 Posted April 8, 2018 I have used this config to change the vanilla cutscenes for Altis,Tanoa etc. class CfgMissions { class Cutscenes { class Altis_intro1 { directory = "va\ui\intro1.Altis"; }; class Stratis_intro1 { directory = "va\ui\intro.Stratis"; }; class Map_VR_anim01 { directory = "a3\map_VR_scenes_f\scenes\intro1.VR"; }; class Tanoa_intro1 { directory = "va\ui\intro1.Tanoa"; }; class Malden_intro { directory = "va\ui\intro1.Malden"; }; }; }; That is all I needed to have a custom menu cutscene. And this to remove the main menu boxes. class RscDisplayLoadmission; class RscText; class RscPicture; class RscVignette; class RscPictureKeepAspect; class RscDisplayMain: RscStandardDisplay { enableDisplay = 0; class Spotlight{}; class controls { class Spotlight1{}; class Spotlight2{}; class Spotlight3{}; class BackgroundSpotlightRight{}; class BackgroundSpotlightLeft{}; class BackgroundSpotlight{}; }; }; Share this post Link to post Share on other sites