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Chris_37

CfgWorlds and CfgMissions

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Hello, wondering if someone could tell me what i am doing wrong?

 

i currently have this in my config.cpp

 

class CfgWorlds
{
    class Zargabad
    {
        cutscenes[] = {"IntroZc"}; // Class names of used scenes. When more than one is present, the system will pick one randomly.
    };
};

class CfgMissions
{
    class Cutscenes
    {
        class IntroZc // Class referenced in 'cutscenes' property in CfgWorlds
        {
            directory = "\ZC\data\ZCIntro.Zargabad"; // Path to scenario with the scene
        };
    };
};

 

however it doesn't seem to work. i have followed the guide here https://community.bistudio.com/wiki/Arma_3_Main_Menu

 

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I have used this config to change the vanilla cutscenes for Altis,Tanoa etc.

 

class CfgMissions
{
	class Cutscenes
	{
		class Altis_intro1
		{
			directory = "va\ui\intro1.Altis";
		};
		class Stratis_intro1
		{
			directory = "va\ui\intro.Stratis";
		};
		class Map_VR_anim01
		{
			directory = "a3\map_VR_scenes_f\scenes\intro1.VR";
		};
		class Tanoa_intro1
		{
			directory = "va\ui\intro1.Tanoa";
		};
		class Malden_intro
		{
			directory = "va\ui\intro1.Malden";
		};
	};
};

That is all I needed to have a custom menu cutscene.

And this to remove the main menu boxes.

 

class RscDisplayLoadmission;
class RscText;
class RscPicture;
class RscVignette;
class RscPictureKeepAspect;
class RscDisplayMain: RscStandardDisplay
{
	enableDisplay = 0;
	class Spotlight{};
	class controls
	{
		class Spotlight1{};
		class Spotlight2{};
		class Spotlight3{};
		class BackgroundSpotlightRight{};
		class BackgroundSpotlightLeft{};
		class BackgroundSpotlight{};
	};
};

 

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