The Sharpshooter 0 Posted December 12, 2002 I have a problem with my tank, rockets and LAWs pass through it. I think it´s the "Fire Geometry" LOD, are there any special definitions for it ? My LOD has less than 100 faces and all the components selected. What am I doing wrong ? Could it be something from the .cpp ? Share this post Link to post Share on other sites
franze 196 Posted December 12, 2002 Make sure your components have names. If they dont, go to Structure>Topology>Find Components and it will name them all. That should fix your problem. Do this both for fire geometry and geometry LODs. Share this post Link to post Share on other sites
Guest BratZ Posted December 12, 2002 And assign mass Share this post Link to post Share on other sites
The Sharpshooter 0 Posted December 13, 2002 I had already done all those things before posting... Isn´t there a definition for the "fire contact" in the .cpp ? I would be grateful if you can provide me a good tank config.cpp because I think mine´s a little crappy... Share this post Link to post Share on other sites
franze 196 Posted December 13, 2002 No, hit detection is all in the model, to my knowledge. Have you tried adding a hitpoint LOD? Share this post Link to post Share on other sites
The Sharpshooter 0 Posted December 13, 2002 My tank has a "Hitpoints" LOD. Is there any specifications for this LODs ? Any restrictions(has to be less tan 100faces, ect.) ? Your help is appreciated... Share this post Link to post Share on other sites
nik 0 Posted December 13, 2002 Maybe you have forgotten to convex your fire geo . nik Share this post Link to post Share on other sites
The Sharpshooter 0 Posted December 14, 2002 That seemed to work, I did Structure>>>Convexity>Component Convex Hull to the Fire geometry and Geometry LODs and it worked fine. Do I have to do this convexity stuff for another LOD ? I have another problem though, the engine exhaust doesn´t come from where I put the points "vyfuk konec" and "vyfuk start". Do I have to rotate the points or something ? Share this post Link to post Share on other sites
The Sharpshooter 0 Posted December 15, 2002 Anyone ? I´m still having the exhaust problem... Also I can rotate the turret 360° when I´m in the optics view, but when I switch to 3rd Person view I can´t rotate the turret more than 160° backwards. Any suggestions ? Share this post Link to post Share on other sites