nik
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HeHe, the simpliest solution is always the best   Â
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You have forgot to define an icon: Example cpp for an icon: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class Houseammostore2 { units[] = {Ares}; weapons[] = {}; ladders[]={{"start","end"},{"start1","end1"}}; requiredVersion = 1.10; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Static : Land {}; class Building : Static {}; class NonStrategic : Building {}; class Fence : NonStrategic {}; class WireFence: Fence {}; class House: NonStrategic {}; class Houseammostore2: House{}; class Ares: Houseammostore2 { scope=2; vehicleClass="Objects"; side=TCivilian; cost=1000; mapSize=1; destrType=destructengine; displayName="Castle Ares"; armor=6500; icon="\Ares\castle3"; model=\Ares\Ares; }; }; So you have to add an icon definition.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HUNT666 @ Dec. 17 2002,22:58)</td></tr><tr><td id="QUOTE">P.S. Maybe i have to drop my PC out of my window!!<span id='postcolor'> If this options function doesn´t help: Yes
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Go into your options\Video options in the game and enable (if its not enable) the "object shadow" function. And don´t believe , because the soldier has a shadow also your object needs to have one: There is also a vehicle-shadow option in the options.
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other strategy : download it from ofpec : Say when you have it, then I delete it (but because of size without texture)
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now? Maybe I´m too stupied   Â
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Did you get the mail?
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#define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class Houseammostore2 { units[] = {wl1}; weapons[] = {}; ladders[]={{"start","end"},{"start1","end1"}}; requiredVersion = 1.10; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Static : Land {}; class Building : Static {}; class NonStrategic : Building {}; class Fence : NonStrategic {}; class WireFence: Fence {}; class House: NonStrategic {}; class Houseammostore2: House{}; class wl1: Houseammostore2 { scope=2; vehicleClass="Objects"; side=TCivilian; cost=1000; mapSize=1; destrType=destructengine; displayName="DWL1"; armor=650; icon="unknown_move"; model=\wl1\wl1; }; }; I don´t think that its because of the cpp I send it again
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Oh sorry sent you the false file: now with the texture. And DWl1 in the editor. empty\objects\DWl1 I send it now to you
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Is in your addy (hopefully ) you can find it in empty\objects\wl1
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Your shadow works perfect with that: Believe me  You have to write in the property name box: In the lod 0.00 "LODNoShadow" And as value "1". Also in lod 1.00 the same. In lod 1.5 write absolutly nothing. then your shadow works wonderful   . I can send it with my config.cpp to you if you want (then an e-mail addy).
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Ok, few things: 1. Geo-lod supports only objects that are not bigger then 64m. Parts that are bigger will be not solid. 2. Use only simple objects like boxes for your geo lod. 3. Set a mass and apply. 4. Go to "Structure"-"Topology"-"Find Components". 5. Then after that to "Structure"-"Convexity"-"Component convex hull". 6. Only 128 components are supported. If you have more in the geo-lod they are not solid. (but maybe it helps to copy a component and make so new components. So you have 128 components and could also use more with this trick. But only 128 components will be showen in the box. Don´t know if it works always). 7. Enjoy your solid object Â