lightspeed_aust 681 Posted March 25, 2018 Hi Something I probably should have asked about years ago when I was making missions - it's been a question for years. Here's the scenario. I have a small patrol set on several 'Move' way points with a 'Cycle' way point them so they follow same path repeatedly. Meanwhile, several hundred meters away and out of LOS, friendlies start engaging with enemies. I want the patrol to cancel their current cycling way points and head straight over to investigate/provide support. How do I do this? Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted March 25, 2018 Pretty easy to do using small script snippets, in the editor with waypoints I guess you can add a guard waypoint after the cycle waypoint, and link the cycle waypoint to a switch trigger or whatever it's called nowadays. Cheers Share this post Link to post Share on other sites
Floof 57 Posted March 26, 2018 Make a trigger, set its type to skip waypoint and activation whatever you want (set waypoint activation too). It will break the cycle and proceed to next wp. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 26, 2018 Omg Floof, that's exactly what I needed! Thanx mate - that's a game changer for my future missions - max replayability. Share this post Link to post Share on other sites