KennyTheLiving 1 Posted March 16, 2018 Hey guys, I would appreciate if someone could explain the lines in this init. {this disableAI _x} forEach ["ANIM", "AUTOTARGET", "FSM", "MOVE", "TARGET"]; this setBehaviour "CARELESS"; 0 = this spawn {waitUntil {time > 0}; _this switchMove "Acts_carFixingWheel"; _this say3D "Acts_carFixingWheel"; _animEH = _this addEventHandler ["AnimDone", {(_this select 0) switchMove (_this select 1); (_this select 0) say3D "Acts_carFixingWheel"}]; _this setVariable ["BIS_animEH", _animEH]; _killedEH = _this addEventHandler ["Killed", {(_this select 0) removeEventHandler ["Killed", (_this select 0) getVariable "BIS_animEH"]}]; _this setVariable ["BIS_killedEH", _killedEH]}; removeHeadgear this; removeVest this; this unlinkItem "NVGoggles"; this addGoggles "G_Lowprofile"; removeBackpack this; removeAllWeapons this Share this post Link to post Share on other sites
rübe 127 Posted March 16, 2018 Have you tried: https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 already? 1 Share this post Link to post Share on other sites
Grumpy Old Man 3547 Posted March 16, 2018 Also this. Rest seems pretty self explanatory. Cheers Share this post Link to post Share on other sites