loop.exe 38 Posted July 14, 2018 1 hour ago, Nekro Philadelphia said: @loop.exe Can we see Alive Support in the future? Unfortunately not as far as I can tell, Alive would conflict with missions and AI scripts. A workaround would be to tell me what you use in Alive that Ground Zero would need. Share this post Link to post Share on other sites
Nekro Philadelphia 0 Posted July 14, 2018 @loop.exe ALiVE has modules that you'd have to place in the mission file for the AI Program to work perfectly. But I've tested its functionality. AI will flank your position when they feel outnumbered. If it is too difficult to put in your scenarios without making ALiVE a Dependency, then make a separate series that relies on ALiVE and make it a new project for hardcore players. Share this post Link to post Share on other sites
Nekro Philadelphia 0 Posted July 15, 2018 @loop.exe We now have a dedicated Server, we excluded all vanilla content but Apex and Laws of War vehicles are spawning Share this post Link to post Share on other sites
Nekro Philadelphia 0 Posted July 15, 2018 @loop.exe BTW, we are playing Thugs + Ryan's Zombies Share this post Link to post Share on other sites
loop.exe 38 Posted July 15, 2018 6 hours ago, Nekro Philadelphia said: @loop.exe We now have a dedicated Server, we excluded all vanilla content but Apex and Laws of War vehicles are spawning 5 hours ago, Nekro Philadelphia said: @loop.exe BTW, we are playing Thugs + Ryan's Zombies Can you send me server logs? It should display which mods/factions were activated. I tested hours yesterday without a selection bug :( Could be: A bug (would not surprise me :p) Wrong votes / someone miss selected Not enough content in DLC/Mods + factions selected Just some vehicles not filtered properly because of their configuration in Arma Share this post Link to post Share on other sites
loop.exe 38 Posted July 15, 2018 PS about Alive, Ground Zero is compatible with vCom AI (enemies will flank, get in mortars and use them, etc.). This should give you some interesting challenges. I may consider alive later but first I need to stabilize the game itself. DLC x Faction selection is really cool to build but since it is really dirty code and i'm not brillant either :D I will be back in 2 weeks from now, hope you'll have fun til then. Cheers Share this post Link to post Share on other sites
nino vdh 0 Posted July 15, 2018 Hello loop.exe. i am the server manager from the server nekro is part of and he asked me to bring you those server logs so here you go.https://drive.google.com/open?id=1uCpAU40EKcw4lViGMjC8iT0dv6cBSZSu https://drive.google.com/open?id=185mnY6nGY_rxjrVAiBStS0Rp_RVqU0zm these to should bring some light on the case. Share this post Link to post Share on other sites
Nekro Philadelphia 0 Posted July 16, 2018 One of the causes could be the fact that RHS modifies vanilla content. So a solution could be found within the RHS files, or I might be mistaken. Share this post Link to post Share on other sites
Pipimovic 10 Posted July 18, 2018 @loop.exeLoading screen get stucked after map screen. Modlist: JSRS SOUNDMOD CUP Terrains RHSAFRF Enhanced Movement CBA_A3 CUP Weapons CUP Units CUP Vehicles CUP Terrains - Maps CUP Terrains - CWA RHSUSAF RHSGREF RHSSAF Personal Arsenal mpg Enhanced Soundscape EarplugsSteam Dual Arms - Two Primary Weapons Ai accuracy fix No Weapon Sway DCON's Multiplayer Vehicle Spawner Ravage Vcom AI V3.0 Heros Survive Share this post Link to post Share on other sites
loop.exe 38 Posted July 28, 2018 On 15/07/2018 at 3:27 PM, nino vdh said: Hello loop.exe. i am the server manager from the server nekro is part of and he asked me to bring you those server logs so here you go.https://drive.google.com/open?id=1uCpAU40EKcw4lViGMjC8iT0dv6cBSZSu https://drive.google.com/open?id=185mnY6nGY_rxjrVAiBStS0Rp_RVqU0zm these to should bring some light on the case. Hey thanks for sharing this, I will investigate. No ETA sadly as I'm just coming back to Arma. On 18/07/2018 at 10:59 PM, Pipimovic said: @loop.exeLoading screen get stucked after map screen. Modlist: JSRS SOUNDMOD CUP Terrains RHSAFRF Enhanced Movement CBA_A3 CUP Weapons CUP Units CUP Vehicles CUP Terrains - Maps CUP Terrains - CWA RHSUSAF RHSGREF RHSSAF Personal Arsenal mpg Enhanced Soundscape EarplugsSteam Dual Arms - Two Primary Weapons Ai accuracy fix No Weapon Sway DCON's Multiplayer Vehicle Spawner Ravage Vcom AI V3.0 Heros Survive Hello there, sorry for your trouble. Could you also share your logs? Thanks. Share this post Link to post Share on other sites
loop.exe 38 Posted August 3, 2018 @Nekro PhiladelphiaAfter many attemps i cannot make the scenario compatible with ALIVE. The framework is fantastic but too many systems conflict with mine. Share this post Link to post Share on other sites
loop.exe 38 Posted August 3, 2018 1.60 Spoiler -Added: new option “unlimited ticket + respawn on death location” for the respawn tickets mode selection: upon death players will be moved instantly back to their previous location (with the same equipment) -Changed: save game manager will now check the list of DLCs/mods available on the server. If different than the previous session, a new save game will be generated. -Fixed: vote system: default option set to 10 respawn tickets -Fixed: case during which server would not properly delete savegame/restart upon admin command Share this post Link to post Share on other sites
Wei Zhao 1 Posted February 10, 2019 Spoiler 嘿,我在这里找不到有效的链接。 Hey, I can't find a valid link here. Share this post Link to post Share on other sites
OscarH. 6 Posted July 13, 2019 Hello, great scenario, sad that is no longer supported. Is it possible to download this mission somewhere? It seems that all links have been removed, even on the wiki's. Share this post Link to post Share on other sites