TitansWeasel 6 Posted March 9, 2018 Hello I want to make an Sentinal for my Clan that is invisible to the enemy. I tried to set it on Captive true with the class EventHandler but it does not work. I have tried differnt writing types but had no success. Maybe somebody can give me an hint? Spoiler class cfgVehicles { class B_UAV_05_F; /*============================================ Basis UAVs =============================*/ class TITAN_SENTINAL_BASE: B_UAV_05_F { scope = 1; author = "Weasel/Mike"; displayName = "Titan Sentinal (Base)"; editorCategory = "TITAN_Faction"; // Class from CfgEditorCategories. Usually used for props. editorSubcategory = "TITAN_UAV"; // Class from CfgEditorSubcategories. Should be used everywhere. }; /*============================================ Einsatz UAVs =============================*/ class TITAN_SENTINAL: TITAN_SENTINAL_BASE { scope = 2; author = "Weasel/Mike"; displayName = "Titan Sentinal"; editorCategory = "TITAN_Faction"; editorSubcategory = "TITAN_UAV"; receiveRemoteTargets = true; reportRemoteTargets = true; reportOwnPosition = true; fuelCapacity = 1000; class EventHandlers { init = "this setCaptive true"; }; }; }; Share this post Link to post Share on other sites
Strike_NOR 898 Posted April 4, 2018 I'm not 100% sure about this, but aren't the UAV's piloted by "AI pilots"? I think the AI pilot uses no 3D model and can't really interact with the world, but arma 3 targets vehicles based on the pilot/driver faction, not vehicle faction. (For instance, if you are BLUFOR and jump into a OPFOR vehicle, then the BLUFOR AI will not target you, but the OPFOR will (meaning they ignore vehicle type, but recognize driver/pilot faction). Try fiddling with that instead :) Share this post Link to post Share on other sites