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NAA_Us_Marine

Landing aoa = wtf?

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Ok how do you configure landing AOA for the faster jets and does this play a big role in making them land better?

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try using something like...

landingAoa = 7*3.1415/180;

that's the figure used for the cessna compared to the standard plane AoA of:

landingAoa = 10*3.1415/180;

Adjust the 7 or 10 to alter the AoA.

SelectThis

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AoA = angle of attack.

Basically the angle of the glidepath that the plane uses on approach to the runway.

In real life it can also refer to the difference between the plane's axis (ie where the nose is pointing) and the flight path.

SelectThis

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (SelectThis @ Dec. 12 2002,08:16)</td></tr><tr><td id="QUOTE">Basically the angle of the glidepath that the plane uses on approach to the runway.<span id='postcolor'>

The angle of the glidepath in constant in OFP and cannot be controlled. It is defined by the ILS settings in the world config.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">In real life it can also refer to the difference between the plane's axis (ie where the nose is pointing) and the flight path.<span id='postcolor'>

This is also what it is in OFP. It tells AI pilot what AoA he should maintain during landing.

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Yeah but i got that part but i have a real fast jet that cant turn quick enough to make the glidepath/ flightpath so he just passes it and can never get it same with when the ils is turned on. so how can i modify this to make it so the ai can land?

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