avibird 1 36 Posted February 25, 2018 I am not a noob lol been around for a while but why scripting knowledge is limited but still enjoy making missions and falling around with the editor. I am working on a remake of an OLD OFP mission of mine. POW mission. I have 13 playable units around 100 enemy units around 40 placeable objects a few remove map objects game logics around 10 triggers and only a few scripts. I am using cup units and everon. Now when I start the mission my FPS is in the mid 30 to low 40's and that is fine for me. My PC is not new it was build for Arma2 it was on the higher end then. My problem now is when I go back into the editor my mouse placement is laggy and I lost the ability to fine tune placement of objects it just started the other day I need to use XY adjustments to place or move the placeable objects precise can't use the mouse anymore. If I start the mission the mission runs fine. Any feedback would be great I am almost done with this Mission just a few more details and a few adjustments to do. Share this post Link to post Share on other sites
pierremgi 4850 Posted February 25, 2018 Is your mouse laggy also on other apps in windows environment? Share this post Link to post Share on other sites
avibird 1 36 Posted February 25, 2018 No I even want back on the same map position on a new build to see and mouse Precision works great. I'm starting to take out some scripts perhaps it's one of the scripts but I have only a few. This mission is mostly editor Placed waypoints OLD SCHOOL ? Share this post Link to post Share on other sites
davidoss 552 Posted February 25, 2018 check your available system memory Share this post Link to post Share on other sites
avibird 1 36 Posted February 25, 2018 Ok how ? I am old I did not grow up in the digital age my Arma was. Plastic army men. I have 8 Ram with two more slots if I need. The ram was the original when I built the rig in 2011 for arma2. I am not ready to upgrade my PC yet I'm waiting for arma 4 to do that. Do you think replace my ram and put 16 in. I know Arma does not need that much but RAM is cheap these days. Avibird 1 Share this post Link to post Share on other sites
avibird 1 36 Posted February 25, 2018 Look it says CPU 33% 4.6 % memory 79% 1784.1mb this is in the game lobby mission is load. Do I looking when in the editor? Share this post Link to post Share on other sites
avibird 1 36 Posted February 25, 2018 I have a very early build of the mission saved something I unfortunately learn from ARMA 2. It's only 30% done the current belt is about 90% done. I don't have the issues in the editor in the early build of the mission. It has to be something I took out most of the scripts still very laggy in the editor only when zoomed in with the mouse for fine-tuning placement of items. !!! Share this post Link to post Share on other sites
avibird 1 36 Posted February 25, 2018 Is anyone still using upmons the original not ups. It not working for me it always did however I took it out of the mission but still how some code in my mission init. Seems a lot better still not 100% but function now ? if anyone cares lol. Share this post Link to post Share on other sites
avibird 1 36 Posted February 28, 2018 I found the issue I would like to share if it could help someone else. In the editor there is toggle translation grid (;) I must have hit it by mistake when in the editor. I have no clue what it is used for but I switch it off and I have no lag moving the mouse again in the editor for placement of objects. Share this post Link to post Share on other sites
pierremgi 4850 Posted February 28, 2018 No, it's not your fault. There is a problem anyway. Since last Windows 10 update or steam or NVidia Experience ones ? I experienced some weird behavior (with ALT key), on Arma, The Forest and Squad. As the 2 last are Alpha, inside bugs are possible. Some improvement since I disabled the ingame overlay for video record. If you keep that, you can freeze the PC just ALT TAB -ing as soon as the NVidia pop-up overlay appears. 1 Share this post Link to post Share on other sites