DrDeathGNJ 0 Posted December 7, 2002 All the enemies are dead? Easy enough when your player dies thats it but, How can I have a mission END only when EVERY single ENEMY Vehicle and MAN is killed? Placing a simple Trigger for "END GAME" at a specific spot is not what I want. I have searched the forum but haven't come up with anything resembling my situation here so don't tell me to do a search. Also quickly how the F do you get the JOIN and JOIN IN AND LEAD waypoints to work properly? I always get retarded behavior when I try these things. Thanks for any help!!! APPRECIATED!!! Share this post Link to post Share on other sites
Balschoiw 0 Posted December 7, 2002 Set up a huge trigger covering all enemy units. Now select enemies side and "not present" In type field select END3 or whatever. This will end the mission if no enemy units are left in trigger. Share this post Link to post Share on other sites
philcommando 0 Posted December 8, 2002 like Balschoiw, select the trigger and select "not present". But instead of END, u can select sound, eg, rooster call, wolf barks, or music to alert u that no enemies are present in that sector. Just make sure the trigger size covers the area that u want to be kept inform. Never used the join or join & lead commands in the waypoint commands before, but i just a trigger instead. trigger:-radio alpha ( or anything else u like) Activation:- [soldier1] join player; [soldier2] join player u can use keys control C and control V to copy and paste if u dont wanna type ;-) Seems like the ofp config can accept up to only 12 units to be commanded and not like 12 teams - computation overload? Share this post Link to post Share on other sites
philcommando 0 Posted December 8, 2002 ....and in your situation if u wanna end it all once not a single enemy is left alive, just resize your trigger to cover the entire sector with the type of ending u want to put in the activation code ;-) Share this post Link to post Share on other sites
PowerHour 0 Posted December 8, 2002 I can help you with the join and lead issue. Have your lead group go to a waypoint where you want them to join and lead. A MOVE waypoint is fine. Give the other group ( The joining group) a JOIN waypoint at that same location. Now highlight the Syncronization box at the top of editor and now using the right mouse button click and hold and draw a line from the Joining group JOIN waypoint to the Lead group MOVE waypoint. When done you should have a blue line from the join waypoint to the move waypoint. This worked real good for me anyways. No goofy behavior. As for the end issue. I am having troubles with this also. I tried it the way Balschoiw said but for some reason it didn't work. Ended up running around for ever looking for that one last guy.I know they were all dead,I counted them. I think I might try to do what Balschoiw said but maybe try a "force end" in the activation box. Any other ideas would be helpfull. Hope the Join lead thing works for you. e-mail me at [email protected] if it doesn't and I could make up and send ya an example. lata Powerhour Share this post Link to post Share on other sites
DrDeathGNJ 0 Posted December 9, 2002 SWEETNESSS!! Thanks people!! I nailed the Join and Lead and LOIN thing before I even checked here and I see I have done it right!!! hehe I am going to try the Trigger BIG END KILL ALL ENEMIES thing next. Now if I could only get my F'in troops to Move to a Way Point while in Battle with out them skirting around and running away!! hehehe Share this post Link to post Share on other sites
DrDeathGNJ 0 Posted December 10, 2002 Hey gotta another thing here concerning ENDING GAME WHEN ALL ENEMIES ARE DEAD. Would the same Trigger thing work if enemies are on the move? I am working on a Single Player map where the USA base must be defended from Enemy attack. So the West base plus all its troops are pretty much staying inside or near the base and the East will be attacking. Will the trigger thing also work for this scenario? Thanks again! Share this post Link to post Share on other sites
Balschoiw 0 Posted December 10, 2002 sure simply cover the whole mission area with one big trigger that detects if east ot west is not present anymore. Note :You need to set up 2 triggers if you want to detect east / west not present. Share this post Link to post Share on other sites
DrDeathGNJ 0 Posted December 11, 2002 Thank You much! My learning process is moving along quite nicely for once thanks to you and others!! Great people here... {1.}I have nailed down the whole PARA-DROP thing. {2.}I have now got a good grasp on the Trigger thing. {3.} Now I need to figure out the Transporting Vehicles thing. I know it can be done but I haven't gotten it to work just yet!! Share this post Link to post Share on other sites
Balschoiw 0 Posted December 11, 2002 maybe you wanna have a look at my homepage. In the cookbook section you will find a lot of usefull things. Vehicle transport is also there. Share this post Link to post Share on other sites