Ulmann 45 Posted February 4, 2018 Hello, I think it's a stupid question, but... I wonna make some intro text in left bottom on monitor in my mission with various text\colours, but I have syntax trouble - I don't know how I can make it. Now I use this code: [localize "STR_When", localize "STR_WhereLocal", localize "STR_WhereGlobal"] spawn BIS_fnc_infoText; Can anybody help? Thanks. Share this post Link to post Share on other sites
MulleDK19 21 Posted February 4, 2018 Do you actually have a string table with those values? If not, localize won't work for you. infoText is also quite simple and doesn't allow structured text. Maybe BIS_fnc_typeText is more suited for your needs. Here's an example: [ [ ["CAMP ROGAIN,","<t align = 'center' shadow = '1' size = '0.7' font='PuristaBold'>%1</t>"], ["RESUPPLY POINT","<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"], ["10 MINUTES LATER ...","<t align = 'center' shadow = '1' size = '1.0'>%1</t>"] ] ] spawn BIS_fnc_typeText; https://community.bistudio.com/wiki/BIS_fnc_typeText If you just want a simple text in the lower left corner, you can also use BIS_fnc_dynamicText. ["<t font='PuristaBold' align='left' color='#FFAA00'>LINE 1</t><br /><t font='PuristaBold' color='white' size='0.7' align='left'> LINE 2</t>",-0.6,1.1,5,0.5,0,5] spawn bis_fnc_dynamicText; 1 Share this post Link to post Share on other sites
MKD3 27 Posted February 5, 2018 There is also bis_fnc_dynamicText Share this post Link to post Share on other sites
rekkless 240 Posted February 7, 2018 There is quite a few ways you can do it. By far the easiest is use 3den Enhanced. It has a text options with two different types of text you can easily configure and customize. But my group uses: INIT.SQF nul = [] execVM "intro.sqf"; INTRO.SQF waitUntil{!(isNil "BIS_fnc_init")}; 10 fadeSound 3; 10 fadeMusic 3; titleCut ["", "BLACK IN", 25]; // Length of time it takes to become completely visible from black. sleep 10; ["INSERT TIME", str(date select 2) + "/" + str(date select 1) + "/" + str(date select 0)] call BIS_fnc_infoText; ["INSERT SECOND LINE OF TEXT"] call BIS_fnc_infoText; ["INSERT THIRD LINE OF TEXT"] call BIS_fnc_infoText; Share this post Link to post Share on other sites