soulice 0 Posted December 5, 2002 How do you create a destroyed and smoking helicopter on start of a mission? i dont mean set its damage to 0 either. any suggestions. also dont want it to blow at start of mission it must already be destroyed. any ideas thanks Share this post Link to post Share on other sites
Harnu 0 Posted December 5, 2002 I don't understand your questiong really. You want it destryoed, but not its dammage set at 0? and you don't want it to blow, I'm really confused Share this post Link to post Share on other sites
blackdog~ 0 Posted December 6, 2002 He doesn't want it to explode in the beginning of a mission... like when you do setdammage 1. Try setting fuel to 0! Share this post Link to post Share on other sites
Jinef 2 Posted December 6, 2002 Okay in my experience the only way you can do it is Set ammo of the helicopter to 0 Set fuel of the helicopter to 0 Destroy it using Setdammage 1 You will get no loud explosion at the start of your peaceful mission when you are talking to someone etc but you will still get smoke from it so don't have it in view. Or you don't kill it at all, it's more realistic to just setdammage 0.9 then you have it with broken glass and it looks like the pilot crash landed, you can even put dead people in it and see them clearly and search them for weapons. Share this post Link to post Share on other sites
kkkonge 0 Posted December 6, 2002 I had a similar problem in one of my missions; splitting a big mission in two, all the destroyed tanks that were scattered over the battlefield seemed to disappear by magic! What I did was to estimate their position at the end of Part #1 (could be done by parsing their choords with the SaveVar-cmd., though). In Part #2 I positioned the tanks, sat their dammage to 1. During their blow-up, I did a cutscene, where the tanks were not visible. Also, I sat the sound volume to 0 and played few notes from "Track 2 - Walk". After a few seconds I slowly turned up the volume, and the player never knew what just happened. This little trick also left the tanks smoking. Quite neat! Share this post Link to post Share on other sites
soulice 0 Posted December 6, 2002 Thanx for the response guys. i was hoping that at the start of the mission i would be able to see a mangled wreck of a chopper instead of it just damaged (broken windows). if i set dammage to 0 and no fuel or ammo it still gives me the damaged graphic. im looking for the graphic you see after the vehicle blows up. sorry if im not clear. Share this post Link to post Share on other sites
DrDeathGNJ 0 Posted December 7, 2002 I normally set the DAMAGE to 1 Quarter so that the vehicle SMOKES and stuff but is still usable. I have done this with tanks and things maybe this doesn't work for aircrafts!! hmm Got me thinking now gotta try this!! Share this post Link to post Share on other sites
Balschoiw 0 Posted December 7, 2002 If you want to have the helo look damaged you actually need to damage it with a heat grenade. The problem is that the position of helo can change, but a camsettarget on helo should do the trick for Intro. In mission you can update the helo position when its blown away by shell with getpos setpos combination. use a game logic at helos position for this. Furthermore you can set dammage to 1 in the beginning and call a "drop" script that will make the Helo like it´s on fire. Use the Resistance template for this. Share this post Link to post Share on other sites