AlcaTraZ_CZ 0 Posted January 29, 2018 Hello, I'm currently getting an issue where my ORBAT is saying that it can't find my class, however it's a copy and paste from the config file. This is what's in my module in the mission.sqm Spoiler missionconfigfile >> "CfgORBAT" >> "companyy" description.ext Spoiler class CfgORBAT { class Command { id = 1; idType = 2; side = "West"; size = "Battalion"; type = "Infantry"; insignia = "2326.jpg"; colorInsignia[] = {1,1,1,1}; commander = "VACANT"; commanderRank = ""; text = "1st Battalion Coldstream guards"; textShort = "1st BT Coldstream guards"; subordinates[] = {companyy, companyx, companyz}; description = "The 1st Battalion Coldstream guards"; assets[] = {""}; } class companyy { id = 1; idType = 2; side = "West"; size = "Company"; type = "Infantry"; commander = "VACANT"; commanderRank = ""; text = "Y Company"; textShort = "Y Coy"; subordinates[] = {aplatoon, bplatoon, cplatoon, tank1, sniperteam, pilots}; description = "Y Company of the 1st BT Coldstream Guards"; assets[] = {""}; } class sniperteam { id = 1; idType = 2; side = "West"; size = "FireTeam"; type = "Recon"; commander = "VACANT"; commanderRank = ""; text = "Sniper Team"; textShort = "Sniper Team"; subordinates[] = {}; description = "Sniper Team"; assets[] = {""}; } class pilots { id = 1; idType = 2; side = "West"; size = "Section"; type = "Helicopter"; commander = "VACANT"; commanderRank = ""; text = "Tit"; textShort = "Tit"; subordinates[] = {}; description = "Pilots of the 1st Battalion Coldstream Guards"; assets[] = {""}; } class companyx { id = 1; idType = 2; side = "West"; size = "Company"; type = "Infantry"; commander = "VACANT"; commanderRank = ""; text = "X Company"; textShort = "X Coy"; subordinates[] = {tank2}; description = "X Company of the 1st BT Coldstream guards"; assets[] = {""}; } class companyz { id = 1; idType = 2; side = "West"; size = "Company"; type = "Infantry"; commander = "VACANT"; commanderRank = ""; text = "Z Company"; textShort = "Z Coy"; subordinates[] = {tank3}; description = "Z Company of the 1st BT Coldstream guards"; assets[] = {""}; } class aplatoon { id = 1; idType = 2; side = "West"; size = "Platoon"; type = "Infantry"; commander = "VACANT"; commanderRank = "Lieutenant"; text = "Alpha Platoon"; textShort = "A Pt"; subordinates[] = {platooncom,}; description = "Alpha Platoon of the Y Company"; assets[] = {""}; } class bplatoon { id = 1; idType = 2; side = "West"; size = "Platoon"; type = "Infantry"; commander = "VACANT"; commanderRank = "Lieutenant"; text = "Bravo Platoon"; textShort = "B Pt"; subordinates[] = {}; description = "Bravo Platoon of the Y Company"; assets[] = {""}; } class cplatoon { id = 1; idType = 2; side = "West"; size = "Platoon"; type = "Infantry"; commander = "VACANT"; commanderRank = "Lieutenant"; text = "Charlie Platoon"; textShort = "C Pt"; subordinates[] = {}; description = "Charlie Platoon of the Y Company"; assets[] = {""}; } class platooncom { id = 1; idType = 2; side = "West"; size = "Platoon"; type = "Infantry"; commander = "VACANT"; commanderRank = "Lieutenant"; text = "Platoon Command"; textShort = "PTCOM"; subordinates[] = {asection1, asection2, asection3}; description = "Platoon Command of the Alpha Company"; assets[] = {""}; } class tank1 { id = 1; idType = 2; side = "West"; size = "FireTeam"; type = "Armored"; commander = "VACANT"; commanderRank = "Sergeant"; text = "Ghost Divison"; textShort = "GH"; subordinates[] = {}; description = ""; assets[] = {""}; } class asection1 { id = 1; idType = 2; side = "West"; size = "Section"; type = "Infantry"; commander = "VACANT"; commanderRank = "Sergeant"; text = "Alpha Section"; textShort = "A SC"; subordinates[] = {}; description = "Alpha Section of the Alpha Platoon"; assets[] = {""}; } class asection2 { id = 1; idType = 2; side = "West"; size = "Section"; type = "Infantry"; commander = "VACANT"; commanderRank = "Sergeant"; text = "Bravo Section"; textShort = "B SC"; subordinates[] = {}; description = "Bravo Section of the Alpha Platoon"; assets[] = {""}; } class asection3 { id = 1; idType = 2; side = "West"; size = "Section"; type = "Support"; commander = "VACANT"; commanderRank = "Sergeant"; text = "Charlie Section"; textShort = "C SC"; subordinates[] = {}; description = "Charlie Section of the Alpha Platoon"; assets[] = {""}; } class tank2 { id = 1; idType = 2; side = "West"; size = "FireTeam"; type = "Armored"; commander = "VACANT"; commanderRank = "Sergeant"; text = "GH2"; textShort = "GH2"; subordinates[] = {}; description = ""; assets[] = {""}; } class tank3 { id = 1; idType = 2; side = "West"; size = "FireTeam"; type = "Armored"; commander = "VACANT"; commanderRank = "Sergeant"; text = "GH3"; textShort = "GH3"; subordinates[] = {}; description = ""; assets[] = {""}; } }; Share this post Link to post Share on other sites
beno_83au 1369 Posted January 29, 2018 (edited) Never mind..... Edited January 29, 2018 by beno_83au Share this post Link to post Share on other sites