4-325Ranger 62 Posted January 26, 2018 I'm trying to make a Lobby Parameter for a mission where the player can select to enable a script or not. It is set as disabled by default. The script is VCOMAI, I want the player/group to have the option of playing the mission on an easier vanilla setup and also be able to play the mission with a more challenging AI. I've tried a few things, but have not found anything definitive. I need to set up the parameter (class params?) and then set up the call for it (in the init.sqf?). I came up with this, that I put in the description.ext: class Params { class VcomAI { //paramsArray[0] title="VcomAI"; values[]={0,1}; texts[]={"Disabled - meh","Enabled - Bring it on"}; default=0; }; }; but couldn't figure out how to call it from the init.sqf. I'm sure the paramsArray[0] is wrong, but I was trying to follow an old older script - meh... I also looked at a copy of Liberation, as they have several Lobby Parameters, however they are using some scripting that I don't quite follow with .hpp setups etc that are beyond me at this point. Any suggestions? Thanks! Share this post Link to post Share on other sites
davidoss 550 Posted January 27, 2018 #define GVAR_PARAM(NUM) (paramsArray select NUM) #define GVAR_ENABLEVCOM ([false,true] select GVAR_PARAM(0)) if (GVAR_ENABLEVCOM) then {0= [blah,blah] execVm "script"}; Share this post Link to post Share on other sites
4-325Ranger 62 Posted January 27, 2018 Davidoss, thanks for checking in. I'm not 100% on what you posted. So, keep this in the description.ext(?): class Params { class VcomAI { title="VcomAI"; values[]={0,1}; texts[]={"Disabled - meh","Enabled - Bring it on"}; default=0; }; }; Then add: #define GVAR_PARAM(NUM) (paramsArray select NUM) #define GVAR_ENABLEVCOM ([false,true] select GVAR_PARAM(0)) What value is "NUM" in define GVAR_PARAM(NUM) and (paramsArray select NUM) ? are they both 0? Place this in the init.sqf(?): if (GVAR_ENABLEVCOM) then {0= [blah,blah] execVm "script"}; What is [blah,blah]? I would think I would want only the true version of the variable passed, but I really don't know? Could you break (dumb) it down a bit more? Thanks! Share this post Link to post Share on other sites
davidoss 550 Posted January 27, 2018 9 hours ago, 4-325Ranger said: I came up with this, that I put in the description.ext: class Params { class VcomAI { //paramsArray[0] title="VcomAI"; values[]={0,1}; texts[]={"Disabled - meh","Enabled - Bring it on"}; default=0; }; }; but couldn't figure out how to call it from the init.sqf. Just answered your question but nvm here you have a hand: description.ext class Params { class VcomAI { //GVAR_PARAM(0) title="VcomAI"; values[]={0,1}; texts[]={"Disabled - meh","Enabled - Bring it on"}; default=0; }; }; init.sqf //define macros at begin the init.sqf https://community.bistudio.com/wiki/PreProcessor_Commands #define GVAR_PARAM(NUM) (paramsArray select NUM) #define GVAR_ENABLEVCOM ([false,true] select GVAR_PARAM(0)) //somewhere in init.sqf if (GVAR_ENABLEVCOM) then {0 = [] execVM "VCOMAI\init.sqf"}; Share this post Link to post Share on other sites