Dressi 1 Posted January 13, 2018 Hello guys i need help with making a config file to my mailbox, i have made a texture and a model the only thing i need now is the config file, and i am lost xD. here is my config file right now, i cant see my object ingame so i think i have done something wrong can someone help :). class CfgPatches { class lemondragon_static { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class Static; class postkasse : Static { scope = 2; model = "\DJGigaGaming\Postkasse\objects\postkasse.p3d"; displayName = "DJGG_Postkasse"; faction = "Empty"; vehicleClass = "Small_items"; }; }; Share this post Link to post Share on other sites
Dressi 1 Posted January 13, 2018 please help me guys i am so lost xD, i cant see the object ingame. the mailbox dosent need to could anything, i just have to place it like i place a building. its just for decoration. https://gyazo.com/d361337bcaf36b87e7400c18f9ea6151 Share this post Link to post Share on other sites
UK_Apollo 476 Posted January 13, 2018 Try this: class CfgPatches { class DJGG_lemondragon_static { units[] = {"DJGG_Postkasse"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class Items_base_F; class DJGG_Postkasse : Items_base_F { author = "Dressi"; scope = 2; scopeCurator = 2; displayName = "DJGG_Postkasse"; model = "\DJGigaGaming\Postkasse\objects\postkasse.p3d"; editorCategory = "EdCat_Furniture"; editorSubcategory = "EdSubcat_Office"; destrType = "DestructNo"; }; }; Share this post Link to post Share on other sites
Dressi 1 Posted January 14, 2018 thanks for trying to help, but it still doesent work :( same problem, i cant see it ingame Share this post Link to post Share on other sites
Dressi 1 Posted January 14, 2018 https://gyazo.com/7082e17790aae1ea1936172207ada115 Share this post Link to post Share on other sites
UK_Apollo 476 Posted January 14, 2018 Are you using a p:\ drive and have you got an extracted \a3\ folder? Can you open the p3d in Object Builders Buldozer? Pack it into a .pbo with Mikero's pboProject (paid and free versions available): https://armaservices.maverick-applications.com/Products/MikerosDosTools/ View the binlog and report back if there are any errors or warnings. Share this post Link to post Share on other sites
Dressi 1 Posted January 14, 2018 13:50:24 Warning Message: Cannot open object djgigagaming\postkasse\postkasse.p3d 13:50:24 djgigagaming\postkasse\postkasse.p3d: No geometry and no visual shape 13:50:24 djgigagaming\postkasse\postkasse.p3d: No geometry and no visual shape thats from the last 3 lines in my rpt maybe its this? Share this post Link to post Share on other sites
Dressi 1 Posted January 14, 2018 i dont know what you mean with using a p drive for what? yes i have it to arma 3 tools i think. and yes i can open it in object builder buldozer. and yes it is packed to a .pbo i am using "BinPBo Personal edition" Share this post Link to post Share on other sites
Dressi 1 Posted January 14, 2018 @UK_Apollo hello again i have now tried to make a pbo with pbo project, and i get this error: 14:40:09: Extensions: "</texheaders>" rapify x64UnicodeVersion 1.76, Dll 6.44 "Config.cpp" rebuilding DjGigaGaming\Postkasse\Config.cpp.cfgPatches.units[]=...File DjGigaGaming\Postkasse\Config.cpp: config.cpp has externs but no RequiredAddons rerun with -noisy option to see decode Share this post Link to post Share on other sites
UK_Apollo 476 Posted January 14, 2018 Yes, add the required Addon... class CfgPatches { class DJGG_lemondragon_static { units[] = {"DJGG_Postkasse"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; }; }; class CfgVehicles { class Items_base_F; class DJGG_Postkasse : Items_base_F { author = "Dressi"; scope = 2; scopeCurator = 2; displayName = "DJGG_Postkasse"; model = "\DJGigaGaming\Postkasse\objects\postkasse.p3d"; editorCategory = "EdCat_Furniture"; editorSubcategory = "EdSubcat_Office"; destrType = "DestructNo"; }; }; You should have created a P:\ drive using the BIS tools. Use Mikero's Arma3p to extract the game data to P:\a3\ Put your project in the P:\ drive P:\DJGigaGaming\Postkasse\ Your model, postkasse.p3d should have: 1) a resolution (visible) LOD, such as "LOD 1.000" - assign a texture and rvmat 2) a Geometry LOD - find components, assign a mass, closed and convex Add a Shadow LOD to make it look good. Build into a pbo using Mikero's pboProject. If it builds ok, then check the binlog for warnings. Share this post Link to post Share on other sites
Dressi 1 Posted January 14, 2018 how can i do all that i mean the things with lod, can i do it in object builder? Share this post Link to post Share on other sites
UK_Apollo 476 Posted January 14, 2018 Yes, all in Object Builder. Share this post Link to post Share on other sites
Dressi 1 Posted January 14, 2018 @UK_Apollo hello again it still doesent work you can see my lods here: https://gyazo.com/dea089140c0ef4708bba5e3df8bf6c43 https://gyazo.com/1c94050c15421abb8db9c8ead214ce46 it is the same ingame i can still not see the object Share this post Link to post Share on other sites
Dressi 1 Posted January 14, 2018 it still says cannot open object ... Share this post Link to post Share on other sites
UK_Apollo 476 Posted January 14, 2018 Can you rebuild the pbo using pboProject and 'Full Build' checked. Then post the binlog text. Alternatively send me the p3d privately and I'll have a look. Share this post Link to post Share on other sites
Dressi 1 Posted January 14, 2018 omg i am so fucking happy right now xD, its working now i tried to build it with the pbo project and it worked, all my other attempes was with binpbo personal edition. so i think the problem was with the pbo packer Share this post Link to post Share on other sites