Jump to content
obrien979

Scripting AI to use Animation function at waypoint

Recommended Posts

I am looking for a way to have an AI unit move to a specific building position (inside) or an location on the ground somewhere and once they get there have them conduct an animation from either bis_fuc_AmbientAnim or bis_fuc_ambientAnimCombat.  

 

Thanks in advance.

  • Haha 1

Share this post


Link to post
Share on other sites
2 hours ago, obrien979 said:

either bis_fuc_AmbientAnim or bis_fuc_ambientAnimCombat.  

 

 

 Ok once could be a typo but ..twice...? Im unaware of this specific adult type Fnc, please elabobrate?

 

Try posting what've you've tried and people more likely to help ya

 

  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites

Oops honest mistake.  I was referring to bis_fnc_ambientAnim and bis_fnc_ambientAnminationCombat

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×