PSYKO_nz 44 Posted December 18, 2017 Hey there, I hope I'm in the right place, I'm having a bit of a problem since the latest update, the massi weapons pack has had issues (mission killing ones) http://steamcommunity.com/sharedfiles/filedetails/?id=1089860490&searchtext=massi so I contacted the legend who has been fixing the files for us since massi stopped ? V. Berlioz ? who has done a fantastic job with this mod has decided to step away to work on another mod (and fair enough) (here are the errors if you are interested) Spoiler 11:00:34 Warning Message: Embedded skeleton mas_arifle_base in 'mas_us_rifle\mas_colt.p3d' has different [ bones count ] in different p3d files. Skeleton/model 'mas_us_rifle\acc\mas_psupp.p3d' will probably not work correctly. 11:00:35 Warning Message: Embedded skeleton mas_arifle_base in 'mas_us_rifle\mas_colt.p3d' has different [ bones count ] in different p3d files. Skeleton/model 'mas_us_rifle\mas_g36c.p3d' will probably not work correctly.11:00:35 Warning Message: Embedded skeleton mas_arifle_base in 'mas_us_rifle\mas_colt.p3d' has different [ bones count ] in different p3d files. Skeleton/model 'mas_us_rifle\acc\mas_laser_b.p3d' will probably not work correctly. 11:00:35 Warning Message: Embedded skeleton mas_arifle_base in 'mas_us_rifle\mas_colt.p3d' has different [ bones count ] in different p3d files. Skeleton/model 'mas_us_rifle\mas_p226.p3d' will probably not work correctly. 12:02:04 Warning Message: Embedded skeleton mas_arifle_base in 'mas_us_rifle\mas_colt.p3d' has different [ bones count ] in different p3d files. Skeleton/model 'mas_us_rifle\mas_hk417_cqb.p3d' will probably not work correctly. as there is no current fix for the problems (i would if I could but I lack a substantial amount of skill) and after many many years (this was our first mod on the Arma 3 platform) we have decided to remove the mod HOWEVER... this has left us with a problem, we use the massi UKSF uniforms (which we cheekily replaced his textures with our own NZ Army textures) when launching with the uniforms on and the weapons off I get an error... (at startup, before splash screen) mas_ukf_sftg_c.pbo requires addon mas_weapons mas_ukf_sftg_v.pbo requires addon mas_weapons up until today I didn't even know that they were dependent, now I need to break that dependence I've tried (now remember I'm a muppet) just opening the .pbos removing the line mas_weapons and then repackaging the pbo, while that launches the game without an error at startup the uniforms no longer work I also tried (still a muppet) keeping the weapons pbo but deleting the contents, error about mas_m4weaps or something please help, how do I go about breaking the dependency, I don't even know why a uniforms pack would need weapons? i am happy to try anything and io can upload files to Dropbox if you want to see them thanks in advance, NZArma really needs this to work Share this post Link to post Share on other sites
Gunter Severloh 4071 Posted December 18, 2017 Hello PSYKO, Looking at steam workshop at Massi's uniforms seen here ----> http://steamcommunity.com/sharedfiles/filedetails/?id=555898011 59 minutes ago, PSYKO_nz said: I don't even know why a uniforms pack would need weapons? The uniforms aren't just uniforms but full fledged units, gear, and weapons which are dependent on Massi Rus weapons as you know. Aside the addon's required addons in cfg.patches the other way is to use Orbat Tool from the alive mod and edit the units yourself and remove the weapons and apply your textures, this would create new units. This is what you will need to do. 1st - 2 requirements: 1. You will need ALive mod ----> http://steamcommunity.com/sharedfiles/filedetails/?id=620260972 2. Run Alive with the uniforms pack and its requirements which is the weapons. 2nd - Edit the units 1. Open VR in the editor not arsenal, place a player and then place the Orbat Creator module under ALIVE in the modules, press preview and you will enter the Orbat tool 2. Under unit editor click on the faction name 3. once you have the faction name a button at the bottom of the screen will popup and is titled import units from config 4. import units from config - click the button and the list under custom units will show up. 5. Click on one of the units, and down below you can edit their loadout, when you click edit loadout arsenal opens, remove the weapons from the unit. ============== You'll need to remove the weapons from each unit that you want to use, this is the most tedious and time consuming way to do it but it should work. I would tell you more on how to use orbat but heres the wiki for it http://alivemod.com/wiki/index.php/ORBAT_Tool Now its either that or use the non dependent version of uniforms addon which is linked on the uniform page and reapply your new uniforms. In another way probably best to ask Massi on his release thread, or send him a pm here on the forums. Hope that helps. Share this post Link to post Share on other sites
PSYKO_nz 44 Posted December 19, 2017 Thank you, good Sir! that is exactly what I was hoping to get, a clear concise answer on what the hell this muppet needs to do. I took a look at all options and decided that the best way to do it would be to use the nondependent one that you spoke of. it took some looking but I have found it and vapour (the nzarma textures guy) is going to transfer what files he can to retexture the mod into our uniforms, we will lose a lot of them but we will retain enough. ill definitely take a look the alive way, I have downloaded it all and figure it will be a good learning experience! thank you again for your excellent reply :) Share this post Link to post Share on other sites