lv1234 75 Posted December 17, 2017 I am planning to make a scenario where if you reach a camp and leave that camp, auto save is triggered I have tried looking this stuff up but the methods don't work or are outdated Share this post Link to post Share on other sites
olegreyghost 14 Posted December 17, 2017 First you must have a player unit in the scenario to use the module. Then click on the modules icon, open the events folder and select the savegame module. Place that near the camp: Next, position a trigger of an appropriate size. You can have the trigger activated by selecting BluFor present or setting a specific condition to be met. Such as, a named unit enters the trigger area. Hope this helps Cheers..... Share this post Link to post Share on other sites