Wiki 1558 Posted December 10, 2017 Hi guys. I got a problem. I have a vehicle, damaged at 71%. The player is an engineer and has a repair kit to repair the vehicle. I set a trigger with "damage vehicle < 0.7" But when the player repairs the vehicle, nothing happens. Does someone know why? Or can help me to have the trigger be activated when the vehicle is repaired? OR I used this code "this setHit ["wheel_1_1_steering", 1];" so that the front left wheel of the vehicles is destroyed. How to check when the wheel is repaired? Thanks. EDIT: found another way with canMove command. Still, the problem remains with the "damage" command Share this post Link to post Share on other sites
beno_83au 1369 Posted December 11, 2017 Try getHit or probably getHitPointDamage for the second issue. Share this post Link to post Share on other sites