fn_Quiksilver 1636 Posted December 5, 2017 Hi lads, Having an issue with turrets on the aircraft carrier, and I only see two options (the issue described with both) 1. Use setPosX to place the turret in the correct spot. - Problem: When the turret spins to engage a target, including recoil, it can dislodge itself and move around. 2. Use attachTo - Problem: Turret inherits carriers simulation properties and no longer moves smoothly. stutters around with its movement. I have an idea of something to try but it is quite hacky. I am wondering if anyone has ideas? Seems like we're stuck with two bad choices. Share this post Link to post Share on other sites
Von Quest 1163 Posted December 5, 2017 Try: attachTo with a GameLogic, then attach the Turrent to the GameLogic. or Maybe... setMass to make it too heavy to be affected by recoil. Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted December 5, 2017 ill try the setmass idea. i dont really want to be spawning 'babysitter' logic entities but that sounds like it could work too. Share this post Link to post Share on other sites