Stonkus 1 Posted November 16, 2017 Why ARMA AI do not see road as driver with night vision on lights turn off ? I played mission and was commander of AI squad. When I take AI as silent mode, and take him to driver he driving venicle with light turn off, but he do not see road with his night vision and going out of road. When I changing him to Stay allert mode, he turns vehicle light on and driving well. But in my mission, I need to stealth mode and I need that my AI drivers to drive well with lights turned off and with night vision. Maybe anyone know how to do it? Share this post Link to post Share on other sites
oukej 2911 Posted December 3, 2017 AI tends to go offroad in Combat and Stealth. Atm the only way how to force AI to use lights differently than according to their behavior mode is via https://community.bistudio.com/wiki/setPilotLight 1 Share this post Link to post Share on other sites
pierremgi 4889 Posted December 6, 2017 @oukej I'm afraid this command, like some others (selectWeapon at least), is overridden by Arma's engine. Associated actions "lightOn" / "lightOff" also. You can try to fight against Arma's engine with a fast loop (each framed or 0.01 sec. while true], but it's a little bit weird: 0 = [] spawn {while {alive yourVehicle} do { yourVehicle setPilotLight false; sleep 0.01}}; Perhaps a BI dev could definitely modify the "stealth" behavior to switch off all the lights on these vehicles. This seems to me consistent with the desired effect. Share this post Link to post Share on other sites