brsseb 0 Posted November 29, 2002 Hi Im working on an attack chopper and are gonna use the two soldier proxys ah1pilot and ah1gunner, which I presume is two p3d files (like for the uh60gunner/pilot). I wanted to find their p3d files so that I could use the viewer to position them properly (moving, compiling and starting the game each time is too time consuming..). but where is it? Its not in the data3d pbo file like the jeepdriver and uh60pilot proxy p3ds are! And not in the demo. So where did you hide the files BIS? I really need it! Please! brsseb Share this post Link to post Share on other sites
DragoFire 0 Posted November 30, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (brsseb @ Nov. 30 2002,07:44)</td></tr><tr><td id="QUOTE">Hi Im working on an attack chopper and are gonna use the two soldier proxys ah1pilot and ah1gunner, which I presume is two p3d files (like for the uh60gunner/pilot). I wanted to find their p3d files so that I could use the viewer to position them properly (moving, compiling and starting the game each time is too time consuming..). but where is it? Its not in the data3d pbo file like the jeepdriver and uh60pilot proxy p3ds are! And not in the demo. So where did you hide the files BIS? I really need it! Please! brsseb<span id='postcolor'> had the same problem, I used the cessna pilot and copilot to get the positions right then changed them over to the uh60gunner/copilot and pilot for testing in game. There was still a need to move the proxies a little, but it wasn't to bad, not like the flap/rudder problem. DragoFire Share this post Link to post Share on other sites
suma 8 Posted December 2, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (brsseb @ Nov. 29 2002,21:44)</td></tr><tr><td id="QUOTE">Im working on an attack chopper and are gonna use the two soldier proxys ah1pilot and ah1gunner, ... but where is it? ... So where did you hide the files BIS? I really need it! Please!<span id='postcolor'> The files ah1pilot.p3d and ah1gunner.p3d are not included in the game distribution, as they are not needed for the game. If you wonder, where does the game read crew poses from, it is from the animation files like ah1pilot.rtm and ah1gunner.rtm . Share this post Link to post Share on other sites
franze 196 Posted December 2, 2002 For my AH-1W, I used the AH-64 pilot and gunner animations, works fine. ManActAH64Pilot ManActAH64Gunner Don't know what the AH-1 pilot animations are. Share this post Link to post Share on other sites
brsseb 0 Posted December 2, 2002 Well, I understand now why there are no files called ah1pilot/gunner.p3d. The game uses the uh60piot/gunner models and apply ah1 animations to them (and I assume the same tequniqye for the apachepilots and gunners, no p3ds just rtms) The problem was that it was hard to positioning them properly in bulldozer since the proxytriangles position relative to the actual model was different from ah1 pilot/gunner than for uh60pilot/gunner (meaning; position the proxys, compile, start game, test, try again (over and over and over untill you got it right). Is there more accuratly and faster way to place proxys when they are not p3d files that can be shown in bulldozer? brsseb Share this post Link to post Share on other sites