b3lx 161 Posted November 3, 2017 I'm making a desert outpost scenario where its necessary that AI can walk over a fortification made with "ramparts". I can achieve this in zeus by placing the obstacle after giving a move order to a unit, like seen in the picture, and I've seen AI randomly walking over editor placed "ramparts" before but I can't achieve this result consistently. Does anybody have a solution for this? 1 Share this post Link to post Share on other sites
Izhevsk 11 Posted January 5, 2018 I'd like to know the same thing. Those ramparts are very useful for realistic Iraqi/Syrian/ISIS missions yet the AI acts like they are a 50 foot force field. Share this post Link to post Share on other sites
b3lx 161 Posted January 9, 2018 Strangely enough i have made a scenario where a group of AI flees after spotting the enemy (I give them a waypoint through script) and they do go over the ramparts but on a particularly exposed side of the fortification (have no ideia why). On the other hand, the attacking AI act like they usually do and just go around it. Share this post Link to post Share on other sites