manlikeg 0 Posted November 2, 2017 any way to get buttons looking like this Share this post Link to post Share on other sites
HazJ 1289 Posted November 3, 2017 Put this in debug console: "" call BIS_fnc_exportGUIBaseClasses; Open your text/code editor and Ctrl + V (paste). Share this post Link to post Share on other sites
manlikeg 0 Posted November 3, 2017 18 hours ago, HazJ said: Put this in debug console: "" call BIS_fnc_exportGUIBaseClasses; Open your text/code editor and Ctrl + V (paste). cant get rid of this it breaks the mission, i just replaced my old defines with the one you gave. Share this post Link to post Share on other sites
HazJ 1289 Posted November 3, 2017 https://community.bistudio.com/wiki/BIS_fnc_exportGUIBaseClasses Hm. Try using "Default" instead of an empty string. "Default" call BIS_fnc_exportGUIBaseClasses; https://community.bistudio.com/wiki/BIS_fnc_exportGUIBaseClasses Share this post Link to post Share on other sites
manlikeg 0 Posted November 3, 2017 16 minutes ago, HazJ said: https://community.bistudio.com/wiki/BIS_fnc_exportGUIBaseClasses Hm. Try using "Default" instead of an empty string. "Default" call BIS_fnc_exportGUIBaseClasses; https://community.bistudio.com/wiki/BIS_fnc_exportGUIBaseClasses i did that but it just gives me the normal buttons :( Share this post Link to post Share on other sites
HazJ 1289 Posted November 3, 2017 Here: https://1drv.ms/u/s!ArYSs9w5RSIDhDiP-FdFrLbbPg-N Not sure why this one works. Maybe @Larrow will know since he used them for crate logistics example he made? You can also manually modify the existing buttons to look like that or however you want. Share this post Link to post Share on other sites
manlikeg 0 Posted November 3, 2017 3 minutes ago, HazJ said: Here: https://1drv.ms/u/s!ArYSs9w5RSIDhDiP-FdFrLbbPg-N Not sure why this one works. Maybe @Larrow will know since he used them for crate logistics example he made? You can also manually modify the existing buttons to look like that or however you want. sorry man one more thing as you know alot lol how do i find photos in the files such as A3\map_Stratis\data\pictureMap_ca.paa btw i appreciate all the help you have given me thanks alot man Share this post Link to post Share on other sites
HazJ 1289 Posted November 3, 2017 Config viewer or extract the game files. Probably under data_f but just guessing. It all depends on what it is you are trying to find. https://foxhound.international/sqf-snippets/extracting-arma-3-config-cpp-files 1 Share this post Link to post Share on other sites
manlikeg 0 Posted November 3, 2017 2 minutes ago, HazJ said: Config viewer or extract the game files. Probably under data_f but just guessing. It all depends on what it is you are trying to find. https://foxhound.international/sqf-snippets/extracting-arma-3-config-cpp-files looking for the tile type of thing, the transparent tiles Share this post Link to post Share on other sites
manlikeg 0 Posted November 3, 2017 ehm am i doing something wrong here that ok doesnt look like this one Share this post Link to post Share on other sites
HazJ 1289 Posted November 3, 2017 It's ctrlButton but even then, you still need to style it. I can't find that one to use instantly, not without tweaking it. It's also got a different width and height. Again, you'll need to do that. Unless someone else knows how to do this? Maybe this will help you accomplish similar or close results: action = ""; animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)"; animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)"; animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; color[] = {1,1,1,1}; color2[] = {0,0,0,1}; color2Secondary[] = {0,0,0,1}; colorBackground[] = {0,0,0,1}; colorBackground2[] = {0.75,0.75,0.75,1}; colorBackgroundFocused[] = {1,1,1,1}; colorDisabled[] = {1,1,1,0.25}; colorDisabledSecondary[] = {1,1,1,0.25}; colorFocused[] = {0,0,0,1}; colorFocusedSecondary[] = {0,0,0,1}; colorSecondary[] = {1,1,1,1}; colorText[] = {1,1,1,1}; default = 0; deletable = 0; fade = 0; font = "RobotoCondensed"; fontSecondary = "PuristaLight"; h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; idc = 235107; period = 1.2; periodFocus = 1.2; periodOver = 1.2; shadow = 0; shortcuts[] = {"0x00050000 + 1"}; size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeExSecondary = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; soundClick[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundClick",0.09,1}; soundEnter[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundEnter",0.09,1}; soundEscape[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundEscape",0.09,1}; soundPush[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundPush",0.09,1}; style = "0x02 + 0xC0"; text = "Cancel"; textSecondary = ""; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; tooltipColorBox[] = {1,1,1,1}; tooltipColorShade[] = {0,0,0,0.65}; tooltipColorText[] = {1,1,1,1}; type = 16; url = ""; w = "6.2 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; x = "12.6 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; y = "2.9 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; configfile >> "RscDisplayGarage3DEN" >> "Controls" >> "MessageBox" >> "Controls" >> "ButtonCancel" Share this post Link to post Share on other sites
Larrow 2826 Posted November 5, 2017 On 11/3/2017 at 7:50 PM, HazJ said: Not sure why this one works. Maybe @Larrow will know since he used them for crate logistics example he made? As @HazJ says use the ctrl# variants as these are what Eden are built from. ctrlButton is what I used in the crate logistics example with no extra styling needed. On 11/3/2017 at 7:19 PM, manlikeg said: cant get rid of this it breaks the mission, i just replaced my old defines with the one you gave. There is currently a problem with the export of the ctrl# defines and the hierarchy is broken and needs manually reordering. Which is of no use to beginners and is something I have reported in the development branch forums. Just use the baseDefines.hpp HazJ provided a link to. 1 Share this post Link to post Share on other sites