Devastator_cm 434 Posted November 1, 2017 Hi Guys, does anybody used this command before? According to Wiki if I set the state to 1, it should release the weapon. So I do, (vehicle player) animatePylon [1, 1] but the weapon on that pylon is still attached to the airplane. Did I understand this command in a wrong way? :/ Share this post Link to post Share on other sites
HazJ 1289 Posted November 1, 2017 Which aircraft are you doing this with? Just wondering so I can go and test it myself. Share this post Link to post Share on other sites
Devastator_cm 434 Posted November 1, 2017 looks like I misunderstood the command. It will not fire or release the weapon via animatePylon. "animatePylon [1, 1] " is making the weapon available to fire manualy by user. In case animation state is lower than 1, then weapon cannot be used. I think this is how it works :) Share this post Link to post Share on other sites