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Hi all,

 

I was playing with animations for few days and need one clarification. I see animations have connectTo and interpolateTo defined in their respective config entries. I was wondering does that mean that animation can smoothly transition to another listed in connectTo using playMove command? For example:

_unit switchMove "A";
_unit playMove "B";

in config entry for A, move B should be included in connectTo list. Can anyone confirm this?

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Switchmove forces it instantly, playmove adds it in a que, playMoveNow makes it skip the que. 

 

In your example the _unit would instantly do nimation "A" then add animation "B" in a que for when anim "A" is done. 

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