lundbergxp 10 Posted October 16, 2017 Hello I play in a Altis Life rpg mod, And im trying to help the admins to resolve an issue with the blue fore markes on the map. I would like to see if there is possible to remove blue fore markers on the map "https://gyazo.com/60868ddf3ede60a0ad1cd692e6fe8eef" < the markers i mean. So I have been googling this issue and we do not want to play in first person, And the Veteran thingy you write in difficulty dosent work. (problem is that civs and other fractions see our bluefor(Police) to easy on the map so the fights gets very hard for police to win. So If you guys could help me remove either bluefor markers or all markers? Share this post Link to post Share on other sites
HazJ 1288 Posted October 16, 2017 https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu mapContent Share this post Link to post Share on other sites
lundbergxp 10 Posted October 17, 2017 16 hours ago, HazJ said: https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu mapContent I just want to remove the blue markers Share this post Link to post Share on other sites
Tajin 348 Posted October 17, 2017 Which would be easy to do if you read the page that he linked you. - - - The difficulty settings define whether those markers are visible or not. So either put it on "veteran" difficulty or use "custom" and adjust that accordingly. Share this post Link to post Share on other sites
lundbergxp 10 Posted October 17, 2017 2 hours ago, Tajin said: Which would be easy to do if you read the page that he linked you. - - - The difficulty settings define whether those markers are visible or not. So either put it on "veteran" difficulty or use "custom" and adjust that accordingly. yea but im kinda noob, So from what i understood i can change the @mapContent on bluefore, redfore, and indipendent to diffrent things or create my own to like Police, Rebel, Civilian? I want to make it so you can see ur teammates but not ur enemies Share this post Link to post Share on other sites
HazJ 1288 Posted October 17, 2017 Server proifle: class DifficultyPresets { class CustomDifficulty { class Options { autoReport=0; cameraShake=0; commands=2; deathMessages=0; detectedMines=2; enemyTags=0; friendlyTags=0; groupIndicators=2; mapContent=0; multipleSaves=1; reducedDamage=0; scoreTable=1; staminaBar=1; stanceIndicator=2; tacticalPing=0; thirdPersonView=1; visionAid=0; vonID=1; waypoints=2; weaponCrosshair=0; weaponInfo=2; }; }; class CustomAILevel { skillAI=1; precisionAI=1; }; }; https://s26.postimg.org/r2bsya6nr/20171017201241_1.jpg Note: That is my in-game difficulty settings. This is what you need: mapContentFriendly=0; mapContentEnemy=0; mapContentMines=1; As this is for Altis Life, you will probably want to disable all map content and create your own markers with code. 1 Share this post Link to post Share on other sites
lundbergxp 10 Posted October 20, 2017 On 10/17/2017 at 9:14 PM, HazJ said: Server proifle: class DifficultyPresets { class CustomDifficulty { class Options { autoReport=0; cameraShake=0; commands=2; deathMessages=0; detectedMines=2; enemyTags=0; friendlyTags=0; groupIndicators=2; mapContent=0; multipleSaves=1; reducedDamage=0; scoreTable=1; staminaBar=1; stanceIndicator=2; tacticalPing=0; thirdPersonView=1; visionAid=0; vonID=1; waypoints=2; weaponCrosshair=0; weaponInfo=2; }; }; class CustomAILevel { skillAI=1; precisionAI=1; }; }; https://s26.postimg.org/r2bsya6nr/20171017201241_1.jpg Note: That is my in-game difficulty settings. This is what you need: mapContentFriendly=0; mapContentEnemy=0; mapContentMines=1; As this is for Altis Life, you will probably want to disable all map content and create your own markers with code. Thanks that helped me alot, But now i got a new Issue! When i get the markers removed i cant switch between first/third person and my crosshair is gone. And this is the settings we are using https://prnt.sc/gzsy2j 1 Share this post Link to post Share on other sites
HazJ 1288 Posted October 20, 2017 READ the page I sent in this thread. I could just tell you right now but I refuse for the simple fact that it is dead simple and it's annoying that you can't even be bothered to look yourself. It's right there, you don't even have to hardly look or read much. https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu To be honest, you don't even have to read that page, just look at the config itself and you will know/understand if you look at some values. 1 Share this post Link to post Share on other sites
Hyper4u 10 Posted October 20, 2017 1 hour ago, HazJ said: READ the page I sent in this thread. I could just tell you right now but I refuse for the simple fact that it is dead simple and it's annoying that you can't even be bothered to look yourself. It's right there, you don't even have to hardly look or read much. https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu To be honest, you don't even have to read that page, just look at the config itself and you will know/understand if you look at some values. Well we can't find it, i feel like i have tried everything now. Share this post Link to post Share on other sites
HazJ 1288 Posted October 20, 2017 It was SO SIMPLE. Look: // weaponCrosshair=0; // 0 = disabled // 1 = enabled weaponCrosshair=1; // TADA Why are you asking? Third person is already enabled. Also, why did you add difficulty above. Remove it... In your server config do: class Missions { class defaultMission { template = "Mission.Altis"; difficulty = "custom"; }; }; Share this post Link to post Share on other sites
lundbergxp 10 Posted October 20, 2017 1 hour ago, HazJ said: It was SO SIMPLE. Look: // weaponCrosshair=0; // 0 = disabled // 1 = enabled weaponCrosshair=1; // TADA Why are you asking? Third person is already enabled. Also, why did you add difficulty above. Remove it... In your server config do: class Missions { class defaultMission { template = "Mission.Altis"; difficulty = "custom"; }; }; well if you look at my picture, we have already tried that, and somehow, thirdperson dosent work and the crosshair is gone, Instead of being a douchbag can you help us? Share this post Link to post Share on other sites
Hyper4u 10 Posted October 20, 2017 2 hours ago, HazJ said: It was SO SIMPLE. Look: // weaponCrosshair=0; // 0 = disabled // 1 = enabled weaponCrosshair=1; // TADA Why are you asking? Third person is already enabled. Also, why did you add difficulty above. Remove it... In your server config do: class Missions { class defaultMission { template = "Mission.Altis"; difficulty = "custom"; }; }; As soon as i do that, it changes back to the original in the config Share this post Link to post Share on other sites