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manlikeg

First Aid Heal To 100%

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How can i make it so the first aid heals to 100% instead of 75%. Is there a script of any sort?

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0 = this addEventHandler ["HandleHeal", {
	_this spawn {
		params ["_injured","_healer"];
		_damage = damage _injured;
		waitUntil {damage _injured != _damage};
		if (damage _injured < _damage) then {
			_injured setDamage 0;
		};
	};
}];

This should be enough to achieve that.

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Yeah but why? That's the whole point of having a combat life saver lol

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7 hours ago, Tajin said:

0 = this addEventHandler ["HandleHeal", {
	_this spawn {
		params ["_injured","_healer"];
		_damage = damage _injured;
		waitUntil {damage _injured != _damage};
		if (damage _injured < _damage) then {
			_injured setDamage 0;
		};
	};
}];

This should be enough to achieve that.

where do i put this

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You could put it in the init of any unit that it should affect.

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36 minutes ago, Tajin said:

You could put it in the init of any unit that it should affect.

is there anyway to put it in the initplayerlocal or is it the unit description only? could i change ‘this’ to ‘player’?

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If you put it in initPlayerLocal.sqf then you'll need to change "this" to "player" as you said. (:

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