scotg 204 Posted September 14, 2017 Can someone point me in the right direction, or perhaps offer some guidelines? I'm not entirely sure what questions I need to ask, even... I have several vehicle mods and a couple of soldier gear mods, each one self-contained, but I want to merge them under one blanket mod. It was always my intention to eventually do this for the sake of consolidation, but now other reasons have made the need a higher priority. I have some universal textures and models, such as commo equipment and pioneer tools, that can be attached to each main model (usually a vehicle), but I want to have them all in one place. I'll probably have many of them as add-on proxies, if possible. So far, all of my model, config, and material paths have been relative to each individual mod. I know I'll have to change all that, but I want to get it done so that future projects will be consistent. Also, I figure the organization of other assets like custom classes, faction icons, fonts, and environmental textures can also benefit from doing this. Share this post Link to post Share on other sites