kvntvan 13 Posted September 12, 2017 Hi there I'm trying to make a recon operation where BLUFOR has to locate several OPFOR camps hidden in a valley with a laser designator. I've got a few solutions working like this one isServer and count (allMissionObjects "LaserTargetW") > 0 but it doesn't work quite the way i'd like. i have 3 separate tasks for lasing 3 separate camps and the code above activates all tasks at once once i've lased "> 0" units. Is there anyways to make the trigger activate when i'm looking at a specific object or area/map coordinates? Share this post Link to post Share on other sites
Larrow 2822 Posted September 12, 2017 currentWeapon player == "laserDesignator" && { !isNull laserTarget player && { position laserTarget player distance position YourCampPos < 10 } } Where YourCampPos is an object at the center of your camp and will be true if the player designates within 10 meters of it. 2 Share this post Link to post Share on other sites
das attorney 858 Posted September 15, 2017 OP pm'd me to ask for some code. I gave this to him and asked him to post up here if it worked or let me know if it didn't. I haven't heard from him so here's what I sent him anyway in case anyone else finds it useful. // init.sqf or initPlayerLocal.sqf if (hasInterface) then { tag_objectsWeNeedToFind = [object1,object2,object3]; 0 spawn { waitUntil {time > 0}; onEachFrame { // quit if already detected if (not isNil "tag_stopLooking") exitWith { onEachFrame {} }; // check what you are looking at private _ins = lineIntersectsSurfaces [ AGLToASL positionCameraToWorld [0,0,0], AGLToASL positionCameraToWorld [0,0,1000], player ]; // no intersection if (count _ins == 0) exitWith {}; // if detected then tell everyone else to stop looking private _obj = _ins select 0 select 3; private _objs = missionNamespace getVariable ["tag_objectsWeFound",[]]; if (_obj in tag_objectsWeNeedToFind and {not (_obj in _objs)} ) then { _objs pushBackUnique _obj; missionNamespace setVariable ["tag_objectsWeFound",_objs,true]; if (count _objs == count tag_objectsWeNeedToFind) then { // found everything tag_stopLooking = true; publicVariable "tag_stopLooking"; // your code here..... } } } } }; 3 Share this post Link to post Share on other sites