person2611 0 Posted September 5, 2017 Okay so out of 10 my level of knowledge on coding is 5, I came across an air drop script and I want to change the broadcast to an audio file but I'm not 100% certain. I figured I'd need to put it in the generate file where the broadcasting begins as you can see here: https://pastebin.com/qDNYYcwe I looked at the playSound3D but I noticed it might be more for within a radius of 100m or whatever I set it to. How might I achieve a server wide play rather than a radius? Thank you. Share this post Link to post Share on other sites
pierremgi 4906 Posted September 6, 2017 did you test playSound? In MP, you need to broadcast it on each client, but remoteExec can do that: For example: {playSound "yoursound"} remoteExec ["call",0] Share this post Link to post Share on other sites
person2611 0 Posted October 2, 2017 On 9/7/2017 at 0:45 AM, pierremgi said: did you test playSound? In MP, you need to broadcast it on each client, but remoteExec can do that: For example: {playSound "yoursound"} remoteExec ["call",0] Sorry for the late reply. Yeah I tried this with remoteExec and couldn't get it to work, I began to get very frustrated with it so I just put it to one side for a while. Share this post Link to post Share on other sites
Tajin 349 Posted October 2, 2017 The clean way to remoteExec it is this: ["yourSound"] remoteExec ["playSound", 0]; Make sure your sound is defined properly: https://community.bistudio.com/wiki/Description.ext#CfgSounds That beeing said, triggers can also play sounds. Share this post Link to post Share on other sites
person2611 0 Posted October 2, 2017 5 hours ago, Tajin said: The clean way to remoteExec it is this: ["yourSound"] remoteExec ["playSound", 0]; Make sure your sound is defined properly: https://community.bistudio.com/wiki/Description.ext#CfgSounds That beeing said, triggers can also play sounds. Thanks for the link, I'll give this a try soon. Share this post Link to post Share on other sites