Jump to content
Sign in to follow this  
tboy

Face problem!

Recommended Posts

iv'e downloaded a face and it's jpg... how do i use it?confused.gif

Share this post


Link to post
Share on other sites

The same way you would any face, put it in your userfile.

RED

Share this post


Link to post
Share on other sites

but i want it to be a pbo so i can use it in editing

Share this post


Link to post
Share on other sites

You can use JPG files in mission editing. Why do you have 2 threads with the same topic (the other in addons and mods)?

RED

Share this post


Link to post
Share on other sites

No it´s enough to declare the classes of identitiy in description.ext and define the custom faces for ingame units there. Faces need to have same requirenments as user face and have to be in mission folder before mission is exported to single or multiplayer.

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">No it´s enough to declare the classes of identitiy in description.ext and define the custom faces for ingame units there. Faces need to have same requirenments as user face and have to be in mission folder before mission is exported to single or multiplayer. <span id='postcolor'>but i have like 30 jpg that i want them to be in a pbo coz' it's alot more easy for me this way.

so..... for my first question... how do i make face's pbo ?(including everything).

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">how do i make face's pbo ?(including everything).<span id='postcolor'>

No way.

Share this post


Link to post
Share on other sites

but i saw alot of people making pbo's for faces

Share this post


Link to post
Share on other sites

where ? You can surely make faces pboed, but that would not make sense in my opinion, cause anyone that wants to play your mission once has to put the pbo´s in his addon folder. I doubt peoplke are willing to do so and I furthermore have no idea how faces are defined as useable addons. Better check the addons sectoin of the forum, as it cant be handled with regular ME methods.

Share this post


Link to post
Share on other sites

It wouldn't have taken much to unpbo a face pack and look at the config, this one is taken from Phaedens face pack:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgPatches

{

class Faces

{

units[] = {};

weapons[] = {};

requiredVersion = 1.20;

};

};

class CfgFaces

{

class USMCface1

{

name="USMCface1";

texture="\USMCfaces\USMCface1.jpg";

east=1;

west=1;

};

class USMCface2

{

name="USMCface2";

texture="\USMCfaces\USMCface2.jpg";

east=1;

west=1;

};

class USMCface3

{

name="USMCface3";

texture="\USMCfaces\USMCface3.jpg";

east=1;

west=1;

};

class USMCface4

{

name="USMCface4";

texture="\USMCfaces\USMCface4.jpg";

east=1;

west=1;

};

class USMCface5

{

name="USMCface5";

texture="\USMCfaces\USMCface5.jpg";

east=1;

west=1;

};

class USMCface6

{

name="USMCface6";

texture="\USMCfaces\USMCface6.jpg";

east=1;

west=1;

};

class USMCface7

{

name="USMCface7";

texture="\USMCfaces\USMCface7.jpg";

east=1;

west=1;

};

class USMCface8

{

name="USMCface8";

texture="\USMCfaces\USMCface8.jpg";

east=1;

west=1;

};

class USMCface9

{

name="USMCface9";

texture="\USMCfaces\USMCface9.jpg";

east=1;

west=1;

};

class USMCface10

{

name="USMCface10";

texture="\USMCfaces\USMCface10.jpg";

east=1;

west=1;

};

class USMCface11

{

name="USMCface11";

texture="\USMCfaces\USMCface11.jpg";

east=1;

west=1;

};

class USMCface12

{

name="USMCface12";

texture="\USMCfaces\USMCface12.jpg";

east=1;

west=1;

};

class USMCface13

{

name="USMCface13";

texture="\USMCfaces\USMCface13.jpg";

east=1;

west=1;

};

class USMCface14

{

name="USMCface14";

texture="\USMCfaces\USMCface14.jpg";

east=1;

west=1;

};

class USMCface15

{

name="USMCface15";

texture="\USMCfaces\USMCface15.jpg";

east=1;

west=1;

};

class USMCface16

{

name="USMCface16";

texture="\USMCfaces\USMCface16.jpg";

east=1;

west=1;

};

class USMCface17

{

name="USMCface17";

texture="\USMCfaces\USMCface17.jpg";

east=1;

west=1;

};

class USMCface18

{

name="USMCface18";

texture="\USMCfaces\USMCface18.jpg";

east=1;

west=1;

};

class USMCface19

{

name="USMCface19";

texture="\USMCfaces\USMCface19.jpg";

east=1;

west=1;

};

class USMCface20

{

name="USMCface20";

texture="\USMCfaces\USMCface20.jpg";

east=1;

west=1;

};

class USMCface21

{

name="USMCface21";

texture="\USMCfaces\USMCface21.jpg";

east=1;

west=1;

};

class USMCface22

{

name="USMCface22";

texture="\USMCfaces\USMCface22.jpg";

east=1;

west=1;

};

class USMCface23

{

name="USMCface23";

texture="\USMCfaces\USMCface23.jpg";

east=1;

west=1;

};

class USMCface24

{

name="USMCface24";

texture="\USMCfaces\USMCface24.jpg";

east=1;

west=1;

};

class USMCface25

{

name="USMCface25";

texture="\USMCfaces\USMCface25.jpg";

east=1;

west=1;

};

class USMCface26

{

name="USMCface26";

texture="\USMCfaces\USMCface26.jpg";

east=1;

west=1;

};

class USMCface27

{

name="USMCface27";

texture="\USMCfaces\USMCface27.jpg";

east=1;

west=1;

};

class USMCface28

{

name="USMCface28";

texture="\USMCfaces\USMCface28.jpg";

east=1;

west=1;

};

class USMCface29

{

name="USMCface29";

texture="\USMCfaces\USMCface29.jpg";

east=1;

west=1;

};

class USMCface30

{

name="USMCface30";

texture="\USMCfaces\USMCface30.jpg";

east=1;

west=1;

};

class USMCface31

{

name="USMCface31";

texture="\USMCfaces\USMCface31.jpg";

east=1;

west=1;

};

class USMCface32

{

name="USMCface32";

texture="\USMCfaces\USMCface32.jpg";

east=1;

west=1;

};

class USMCface33

{

name="USMCface33";

texture="\USMCfaces\USMCface33.jpg";

east=1;

west=1;

};

class USMCface34

{

name="USMCface34";

texture="\USMCfaces\USMCface34.jpg";

east=1;

west=1;

};

class USMCface35

{

name="USMCface35";

texture="\USMCfaces\USMCface35.jpg";

east=1;

west=1;

};

class USMCface36

{

name="USMCface36";

texture="\USMCfaces\USMCface36.jpg";

east=1;

west=1;

};

class USMCface37

{

name="USMCface37";

texture="\USMCfaces\USMCface37.jpg";

east=1;

west=1;

};

class USMCface38

{

name="USMCface38";

texture="\USMCfaces\USMCface38.jpg";

east=1;

west=1;

};

class USMCface39

{

name="USMCface39";

texture="\USMCfaces\USMCface39.jpg";

east=1;

west=1;

};

class USMCface40

{

name="USMCface40";

texture="\USMCfaces\USMCface40.jpg";

east=1;

west=1;

};

class USMCface41

{

name="USMCface41";

texture="\USMCfaces\USMCface41.jpg";

east=1;

west=1;

};

class USMCface42

{

name="USMCface42";

texture="\USMCfaces\USMCface42.jpg";

east=1;

west=1;

};

class USMCface43

{

name="USMCface43";

texture="\USMCfaces\USMCface43.jpg";

east=1;

west=1;

};

class USMCface44

{

name="USMCface44";

texture="\USMCfaces\USMCface44.jpg";

east=1;

west=1;

};

class USMCface45

{

name="USMCface45";

texture="\USMCfaces\USMCface45.jpg";

east=1;

west=1;

};

class USMCface46

{

name="USMCface46";

texture="\USMCfaces\USMCface46.jpg";

east=1;

west=1;

};

class USMCface47

{

name="USMCface47";

texture="\USMCfaces\USMCface47.jpg";

east=1;

west=1;

};

class USMCface48

{

name="USMCface48";

texture="\USMCfaces\USMCface48.jpg";

east=1;

west=1;

};

class USMCface49

{

name="USMCface49";

texture="\USMCfaces\USMCface49.jpg";

east=1;

west=1;

};

class USMCface50

{

name="USMCface50";

texture="\USMCfaces\USMCface50.jpg";

east=1;

west=1;

};

};

<span id='postcolor'>

You should be able to work out what to do by looking at it.

RED

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It wouldn't have taken much to unpbo a face pack and look at the config, this one is taken from Phaedens face pack:

<span id='postcolor'>

ok..

1st. i need to know... what do i do with the jpg's (names and so on..)?

2nd. what files to put in the pbo?

3rd. what programs i need to pbo/un-pbo?

4. .... whatever you think is needed to do the job

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

where ? You can surely make faces pboed, but that would not make sense in my opinion, cause anyone that wants to play your mission once has to put the pbo´s in his addon folder. I doubt peoplke are willing to do so and I furthermore have no idea how faces are defined as useable addons. Better check the addons sectoin of the forum, as it cant be handled with regular ME methods. <span id='postcolor'>

i havent even considered to publish mission with the faces.. and even if i publish with the faces... i'll put the pbo with the mission  

i need the pbo so it will be much more easier for me to use the faces

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×