tboy 0 Posted November 24, 2002 iv'e downloaded a face and it's jpg... how do i use it? Share this post Link to post Share on other sites
RED 0 Posted November 24, 2002 The same way you would any face, put it in your userfile. RED Share this post Link to post Share on other sites
tboy 0 Posted November 24, 2002 but i want it to be a pbo so i can use it in editing Share this post Link to post Share on other sites
RED 0 Posted November 24, 2002 You can use JPG files in mission editing. Why do you have 2 threads with the same topic (the other in addons and mods)? RED Share this post Link to post Share on other sites
KingBeast 0 Posted November 24, 2002 Dont you need the face to be a PBO to put it onto AI soldiers? Share this post Link to post Share on other sites
Balschoiw 0 Posted November 24, 2002 No it´s enough to declare the classes of identitiy in description.ext and define the custom faces for ingame units there. Faces need to have same requirenments as user face and have to be in mission folder before mission is exported to single or multiplayer. Share this post Link to post Share on other sites
tboy 0 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">No it´s enough to declare the classes of identitiy in description.ext and define the custom faces for ingame units there. Faces need to have same requirenments as user face and have to be in mission folder before mission is exported to single or multiplayer. <span id='postcolor'>but i have like 30 jpg that i want them to be in a pbo coz' it's alot more easy for me this way. so..... for my first question... how do i make face's pbo ?(including everything). Share this post Link to post Share on other sites
Balschoiw 0 Posted November 25, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">how do i make face's pbo ?(including everything).<span id='postcolor'> No way. Share this post Link to post Share on other sites
tboy 0 Posted November 25, 2002 but i saw alot of people making pbo's for faces Share this post Link to post Share on other sites
Balschoiw 0 Posted November 25, 2002 where ? You can surely make faces pboed, but that would not make sense in my opinion, cause anyone that wants to play your mission once has to put the pbo´s in his addon folder. I doubt peoplke are willing to do so and I furthermore have no idea how faces are defined as useable addons. Better check the addons sectoin of the forum, as it cant be handled with regular ME methods. Share this post Link to post Share on other sites
RED 0 Posted November 25, 2002 It wouldn't have taken much to unpbo a face pack and look at the config, this one is taken from Phaedens face pack: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class Faces { units[] = {}; weapons[] = {}; requiredVersion = 1.20; }; }; class CfgFaces { class USMCface1 { name="USMCface1"; texture="\USMCfaces\USMCface1.jpg"; east=1; west=1; }; class USMCface2 { name="USMCface2"; texture="\USMCfaces\USMCface2.jpg"; east=1; west=1; }; class USMCface3 { name="USMCface3"; texture="\USMCfaces\USMCface3.jpg"; east=1; west=1; }; class USMCface4 { name="USMCface4"; texture="\USMCfaces\USMCface4.jpg"; east=1; west=1; }; class USMCface5 { name="USMCface5"; texture="\USMCfaces\USMCface5.jpg"; east=1; west=1; }; class USMCface6 { name="USMCface6"; texture="\USMCfaces\USMCface6.jpg"; east=1; west=1; }; class USMCface7 { name="USMCface7"; texture="\USMCfaces\USMCface7.jpg"; east=1; west=1; }; class USMCface8 { name="USMCface8"; texture="\USMCfaces\USMCface8.jpg"; east=1; west=1; }; class USMCface9 { name="USMCface9"; texture="\USMCfaces\USMCface9.jpg"; east=1; west=1; }; class USMCface10 { name="USMCface10"; texture="\USMCfaces\USMCface10.jpg"; east=1; west=1; }; class USMCface11 { name="USMCface11"; texture="\USMCfaces\USMCface11.jpg"; east=1; west=1; }; class USMCface12 { name="USMCface12"; texture="\USMCfaces\USMCface12.jpg"; east=1; west=1; }; class USMCface13 { name="USMCface13"; texture="\USMCfaces\USMCface13.jpg"; east=1; west=1; }; class USMCface14 { name="USMCface14"; texture="\USMCfaces\USMCface14.jpg"; east=1; west=1; }; class USMCface15 { name="USMCface15"; texture="\USMCfaces\USMCface15.jpg"; east=1; west=1; }; class USMCface16 { name="USMCface16"; texture="\USMCfaces\USMCface16.jpg"; east=1; west=1; }; class USMCface17 { name="USMCface17"; texture="\USMCfaces\USMCface17.jpg"; east=1; west=1; }; class USMCface18 { name="USMCface18"; texture="\USMCfaces\USMCface18.jpg"; east=1; west=1; }; class USMCface19 { name="USMCface19"; texture="\USMCfaces\USMCface19.jpg"; east=1; west=1; }; class USMCface20 { name="USMCface20"; texture="\USMCfaces\USMCface20.jpg"; east=1; west=1; }; class USMCface21 { name="USMCface21"; texture="\USMCfaces\USMCface21.jpg"; east=1; west=1; }; class USMCface22 { name="USMCface22"; texture="\USMCfaces\USMCface22.jpg"; east=1; west=1; }; class USMCface23 { name="USMCface23"; texture="\USMCfaces\USMCface23.jpg"; east=1; west=1; }; class USMCface24 { name="USMCface24"; texture="\USMCfaces\USMCface24.jpg"; east=1; west=1; }; class USMCface25 { name="USMCface25"; texture="\USMCfaces\USMCface25.jpg"; east=1; west=1; }; class USMCface26 { name="USMCface26"; texture="\USMCfaces\USMCface26.jpg"; east=1; west=1; }; class USMCface27 { name="USMCface27"; texture="\USMCfaces\USMCface27.jpg"; east=1; west=1; }; class USMCface28 { name="USMCface28"; texture="\USMCfaces\USMCface28.jpg"; east=1; west=1; }; class USMCface29 { name="USMCface29"; texture="\USMCfaces\USMCface29.jpg"; east=1; west=1; }; class USMCface30 { name="USMCface30"; texture="\USMCfaces\USMCface30.jpg"; east=1; west=1; }; class USMCface31 { name="USMCface31"; texture="\USMCfaces\USMCface31.jpg"; east=1; west=1; }; class USMCface32 { name="USMCface32"; texture="\USMCfaces\USMCface32.jpg"; east=1; west=1; }; class USMCface33 { name="USMCface33"; texture="\USMCfaces\USMCface33.jpg"; east=1; west=1; }; class USMCface34 { name="USMCface34"; texture="\USMCfaces\USMCface34.jpg"; east=1; west=1; }; class USMCface35 { name="USMCface35"; texture="\USMCfaces\USMCface35.jpg"; east=1; west=1; }; class USMCface36 { name="USMCface36"; texture="\USMCfaces\USMCface36.jpg"; east=1; west=1; }; class USMCface37 { name="USMCface37"; texture="\USMCfaces\USMCface37.jpg"; east=1; west=1; }; class USMCface38 { name="USMCface38"; texture="\USMCfaces\USMCface38.jpg"; east=1; west=1; }; class USMCface39 { name="USMCface39"; texture="\USMCfaces\USMCface39.jpg"; east=1; west=1; }; class USMCface40 { name="USMCface40"; texture="\USMCfaces\USMCface40.jpg"; east=1; west=1; }; class USMCface41 { name="USMCface41"; texture="\USMCfaces\USMCface41.jpg"; east=1; west=1; }; class USMCface42 { name="USMCface42"; texture="\USMCfaces\USMCface42.jpg"; east=1; west=1; }; class USMCface43 { name="USMCface43"; texture="\USMCfaces\USMCface43.jpg"; east=1; west=1; }; class USMCface44 { name="USMCface44"; texture="\USMCfaces\USMCface44.jpg"; east=1; west=1; }; class USMCface45 { name="USMCface45"; texture="\USMCfaces\USMCface45.jpg"; east=1; west=1; }; class USMCface46 { name="USMCface46"; texture="\USMCfaces\USMCface46.jpg"; east=1; west=1; }; class USMCface47 { name="USMCface47"; texture="\USMCfaces\USMCface47.jpg"; east=1; west=1; }; class USMCface48 { name="USMCface48"; texture="\USMCfaces\USMCface48.jpg"; east=1; west=1; }; class USMCface49 { name="USMCface49"; texture="\USMCfaces\USMCface49.jpg"; east=1; west=1; }; class USMCface50 { name="USMCface50"; texture="\USMCfaces\USMCface50.jpg"; east=1; west=1; }; }; <span id='postcolor'> You should be able to work out what to do by looking at it. RED Share this post Link to post Share on other sites
tboy 0 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">It wouldn't have taken much to unpbo a face pack and look at the config, this one is taken from Phaedens face pack: <span id='postcolor'> ok.. 1st. i need to know... what do i do with the jpg's (names and so on..)? 2nd. what files to put in the pbo? 3rd. what programs i need to pbo/un-pbo? 4. .... whatever you think is needed to do the job Share this post Link to post Share on other sites
tboy 0 Posted November 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> where ? You can surely make faces pboed, but that would not make sense in my opinion, cause anyone that wants to play your mission once has to put the pbo´s in his addon folder. I doubt peoplke are willing to do so and I furthermore have no idea how faces are defined as useable addons. Better check the addons sectoin of the forum, as it cant be handled with regular ME methods. <span id='postcolor'> i havent even considered to publish mission with the faces.. and even if i publish with the faces... i'll put the pbo with the mission  i need the pbo so it will be much more easier for me to use the faces Share this post Link to post Share on other sites