PLRSniper 3 Posted November 23, 2002 I don't Know where to put this topic, if in O2 or Cpp ... Anyway I have edited a Soldier and when I play and enter in any vehicle I always see a lips, glasses and Helm. All soldier have same face, I selected other face in my profile but doesn't workis with this. Do you know what is the problem ?? (There's no head, glasses, helm, lips, etc in "View Pilot" only hands and bodys and Proxys as all original models) Thanks Share this post Link to post Share on other sites
Eviscerator 0 Posted November 23, 2002 i think its a cfgmodels problem, well actually a hw t&l problem, but cfgmodels will fix it Share this post Link to post Share on other sites
PLRSniper 3 Posted November 23, 2002 Maybe, I still need a solution... Could you write me the Cfg please Share this post Link to post Share on other sites
Guest Posted November 23, 2002 Moving to Addon Config Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 23, 2002 Try have a read here: http://www.flashpoint1985.com/cgi-bin....t=22457 Share this post Link to post Share on other sites
Powerslide 0 Posted November 24, 2002 Selections must be set properly on model for random faces, cfg models should be like this.... class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Head: Default { sections[] = { "osobnost", "brejle" }; }; class Man: Default{}; class your model name here: Default { sections[] = { "head injury","body injury", "l arm injury","r arm injury","p arm injury", "l leg injury","r leg injury","p leg injury", "medic", "hlava", "krk", "zasleh" }; sectionsInherit=Head; }; }; Share this post Link to post Share on other sites
jojimbo_No_1 0 Posted November 27, 2002 Rage, do as soul_assassin says,go read select this tut on the osobnost thingy, then in your cpp file add this section between cfgpatches and cfgvehicles. CfgModels { class Default {}; class Man: Default {}; class nameofyourmodel: Man {}; }; Share this post Link to post Share on other sites