Grumpy Old Man 3546 Posted August 19, 2017 If you have the object name of the other player (example p02) it's fairly simple: [dog1, owner p02] remoteExec ["setOwner", p02];//makes dog1 local to p02 client to prevent issues with selectPlayer on non local unit [dog1] remoteExec ["selectPlayer", p02]; Cheers Share this post Link to post Share on other sites