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lv1234

Can anyone fix this one bug in this scenario?

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Scenario: http://www.armaholic.com/page.php?id=32462

 

So when you are 15 minutes into the game, the circle appears to the bottom left corner..Pretty much causing you and your ai enemies to all die on the island. While it does say to simply restart to fix it, it constantly keeps happening regardless.

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So maybe you could like, contact juvka the author and request a fix or something

 

I hope this helps

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Just now, Nikander said:

So maybe you could like, contact juvka the author and request a fix or something

 

I hope this helps

Nope sent a couple of messages to him, he is dead as of now

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change:

_pos1 = [water, out] call BIS_fnc_randomPos;

to

_pos1 = [nil, ["water", "out"]] call BIS_fnc_randomPos;

in line 1058 of file BR Bo.sqf

 

There also something like this :

 

_tr2 = createTrigger ["EmptyDetector", [0,0,0]];
_tr2 setTriggerActivation ["Juliet", "PRESENT", true];
_tr2 setTriggerStatements ["this", "_cnt = {alive _x} count allUnits; hint format['%1 Alive', _cnt];", ""];


if(_cnt ==1) then {hint "WINNER WINNER CHICKEN DINNER!!!"};

which is wrong and has no sense for me.

There are also positioning isues which could be an reason of porting the mission from other bigger map.

Triggers an marker have improper  size and  being created on water far away from the island.

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20 hours ago, davidoss said:

change:


_pos1 = [water, out] call BIS_fnc_randomPos;

to


_pos1 = [nil, ["water", "out"]] call BIS_fnc_randomPos;

in line 1058 of file BR Bo.sqf

 

There also something like this :

 


_tr2 = createTrigger ["EmptyDetector", [0,0,0]];
_tr2 setTriggerActivation ["Juliet", "PRESENT", true];
_tr2 setTriggerStatements ["this", "_cnt = {alive _x} count allUnits; hint format['%1 Alive', _cnt];", ""];


if(_cnt ==1) then {hint "WINNER WINNER CHICKEN DINNER!!!"};

which is wrong and has no sense for me.

There are also positioning isues which could be an reason of porting the mission from other bigger map.

Triggers an marker have improper  size and  being created on water far away from the island.

Should this fix the issue for now?

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21 hours ago, davidoss said:

change:


_pos1 = [water, out] call BIS_fnc_randomPos;

to


_pos1 = [nil, ["water", "out"]] call BIS_fnc_randomPos;

in line 1058 of file BR Bo.sqf

 

There also something like this :

 


_tr2 = createTrigger ["EmptyDetector", [0,0,0]];
_tr2 setTriggerActivation ["Juliet", "PRESENT", true];
_tr2 setTriggerStatements ["this", "_cnt = {alive _x} count allUnits; hint format['%1 Alive', _cnt];", ""];


if(_cnt ==1) then {hint "WINNER WINNER CHICKEN DINNER!!!"};

which is wrong and has no sense for me.

There are also positioning isues which could be an reason of porting the mission from other bigger map.

Triggers an marker have improper  size and  being created on water far away from the island.

Nope even changed that coding, the issue still happened where the second circle starts in the bottom left corner of the screen

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