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MK.ULTRA

Making a plane compatible with 1.70 pylons

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Hello,

 

I've been trying to convert an aircraft to 1.70 standards for some time now and unfortunately I wasn't able to do so. I was wondering if anyone here is able to help me, especially with the Oxygen part, what exactly do I need to do so that my weapons will show up on the plane when I select them in dynamic loadout?

 

I have the dynamic loadout option on my plane however when I select weapons they simply don't appear on my aircraft and when I shoot them their appear from the model's origin.

 

The proxy I have been using is for my weapon stations (or similar ones — none worked)

\a3\weapons_f\ammo\bomb_02_f

 

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Weapon station proxy on the vehicle has to be one that has

simulation = "pylonpod";

In cfgNonAIVehicles

https://community.bistudio.com/wiki/Arma_3_Vehicle_Loadouts#Configuration

BIS models for these proxies are mostly all located in \A3\Weapons_F\DynamicLoadout\

 

Proxies in \a3\weapons_f\ammo\ are for the ordnance models themselves, and have

simulation = "maverickweapon";

These are used inside the pylonpod model instead of directly on the vehicle, if it has dynamic loadouts

https://forums.bistudio.com/forums/topic/206064-pylons-weapon-sample/?do=findComment&comment=3204897

So in short, the proxies you have pathed in your plane, have the wrong simulation type for Dynamic Loadouts.

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Ahh this worked, the problem was the simulation line indeed. Thanks a lot!

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