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MP

To >ROB<

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Okay... so you want a guy to walk to a waypoint and when that wapoint is triggered the cutscene end's. Correct???

If so... here's what to do.

1: Put down the waypoint and in the condition field make sure it say's TRUE. In the activation field type endCutscene=true

2: Put down a trigger.. Activation NONE, Type END#1, Text ENDCUTSCENE, Condition ENDCUTSCENE.

Now you will find that your cutscene will end... :cheesy:

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no i want the leader to stay at a wp that activates the cutscene and when the cutscene is finished the units move to the nxt wp. but my only problem is , is that i typed in the condition field of one of the wp "cutfinish" becuz in the script u said to put cutfinish=true.... wot happens is the units start to fire which is the action of the nxt wp.. u know from where they r to the nxt wp they are "fire at will"... when the cutscene ends everyone starts to fire... fine. but my bloody leader turns around and walks back to the same position as where he started and sits there... becuz of this the other units dont move... it's really pissing me off now.

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Instead of doing it with waypoints, why not do a simple trigger? You could have it timeout after approximately the lenght of the cutscene and then put in the on activation field the lockwp command and then in the deactivation use it again to unlock the wp. Well, just an idea.

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That's the strange thing with WP in flashpoint. Say you have:

WP1

WP2

WP3

In WP1 you may have NEVER FIRE

In WP2 you may have NO CHANGE

In WP3 you may have OPEN FIRE

When the soldier gose from WP1 to WP2 he will indeed hold fire...

But when WP2 has been activated he will unleash #### because WP3 is a OPEN FIRE.

That is indeed a head scratcher. I will recreate the situation and keep you posted.

AHHHHHH!!!!!!!!!!!!!!!!!!!!!

I was just about to submit this reply when I had this idea.

When I'm writing cutscene's/Intro's I don't like to use the LOCKWP command. Instead I give the WP in question a name in the condition field like MOVE1.

In the cutscene script simply type:

MOVE1=true.

Also you might wan't to set his speed to full so he won't go running off in other direction's. He will go straight to WP.

If you can give a bit more info it might help me solve the prob (I've never seen this happen before if I'm understanding you right).

Q: Is the leader safe,careless,stealth,combat?

(Edited by MP at 8:21 pm on Nov. 28, 2001)

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MP i only just read ur reply cuz the forum aint been woking properly and i wanna send u the sutscene but have to have ur e-mail address first.

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WELL I ALREADY SENT IT TO UR LAST ONE.

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Yes but it's F*cked up ain't it...

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