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Cootter

Server Mods/Steam Workshop

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Is there a guide anywhere on how to deal with setting up mods/addons on a server (remote) with the current mod folder (steam workshop) naming?

I have a remote rented server that I would like to install a scenario that calls for 4 addon/mods.  I have the mods/addons "subscribed" via Steam Workshop.  I know I have to FTP the mods over to the server and adjust the command line and config.  However, I do not know where exactly they go on the server, or how to name them due to the new "number naming" system of addon/mod folders.

For instance, what used to be /Arma3/@CBA_A3, is now, SteamLibrary/Steamapps/workshop/content/107410/450814997    How is this supposed to look on the Server?  Do I transfer the 450814997 to the server and rename it @CBA_A3, or am I way off here?

Thanks in advance

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addons always follow the same directory format

@MyModfolder  \ addons \ addon.pbo

so all you need to do is recreate such a strucxture and load the addon with -mod=@MyModFolder in your command line parameters

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