Cootter 0 Posted July 24, 2017 Is there a guide anywhere on how to deal with setting up mods/addons on a server (remote) with the current mod folder (steam workshop) naming? I have a remote rented server that I would like to install a scenario that calls for 4 addon/mods. I have the mods/addons "subscribed" via Steam Workshop. I know I have to FTP the mods over to the server and adjust the command line and config. However, I do not know where exactly they go on the server, or how to name them due to the new "number naming" system of addon/mod folders. For instance, what used to be /Arma3/@CBA_A3, is now, SteamLibrary/Steamapps/workshop/content/107410/450814997 How is this supposed to look on the Server? Do I transfer the 450814997 to the server and rename it @CBA_A3, or am I way off here? Thanks in advance Share this post Link to post Share on other sites
terox 316 Posted July 24, 2017 addons always follow the same directory format @MyModfolder \ addons \ addon.pbo so all you need to do is recreate such a strucxture and load the addon with -mod=@MyModFolder in your command line parameters 1 Share this post Link to post Share on other sites